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Sculpties to Hexagon 2.5 to Photoshop CS6


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I just recently upgraded to PhotoShop CS6 and have been itching to try out the 3d painting tool. I imported my SL Sculpt tga into Hexagon 2.5 and exported it as a .obj. When I tried to import it into PS CS6 I get this error:  "The PhotoShop 3D file formate could not parse this file" 

I have spent over an hour of searching trying to find a solution and have com up empty. I also tried exporting as a .3ds file as well, but still get the same error.

Can anyone assist with this?

 

Thank you!

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.obj = mesh object

Once you save it out as an obj you have told it to become a mesh object.

A sculpt is just a height map image of an object = mesh

I know in blender. Depending on how the mesh was made (Like with curvs) . I have to convert curves to mesh or I will have nothing but problems...

 

It could be also missing the uv map or material information.  But somewhere it is missing the proper information for cs6 to properly import it

You might try saving it out as a .dae . CS6 will import a DAE

 

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