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Why are things racing off world now. Reference: Airships in Caledon.


Damien Avedon
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When pathfinding was initiated, the Caledon Air Transport stopped operation for a few days.  Then it resumed, presumably under the new Pathfinder system.  The current result is that usually (but not always) after the first stop on the route, the airship races off world and I crash.  

At first, I thought it was a glitch, but after three rides in a row which ALL went offworld, I wonder if others are having this problem too?  Before Pathfinding was instituted, these airships were steady and reliable; now they are a one-way trip to crash-landing as they go off world, each in exactly the same way: They speed up and generate impossible sim co-ordiates at very high speed.  I can't stand up and I can't teleport out.  

Obvuously something is wrong here. Has someone else found a fix for this (assuming it's me and not the transport system).

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