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Bump mapping on rigged mesh?


Peony Sweetwater
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Hi all - thought I'd turn to the collective wisdom, since I'm not sure if the problem is my crappy computer.

I have a rigged mesh that I'm wanting to use bump mapping on. It looks fine when rezzed on the ground, but as soon as it's worn, it looks flat as a pancake. Is there a known issue, or is it just my outdated computer? The problem seems to happen with shiny as well, now that I've tested that too.

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I'm on the latest firestorm...but my little laptop that I use when I'm out & about is very basic (sometimes I'm amazed I can get on at all to get some work done!) I keep most of the graphics pulled back so i can work. Guess I'll need to try again with shadows & lighting enabled as well as bump mapping & shiny & see if that solves it.

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