Yuriko Nishi Posted July 23, 2012 Share Posted July 23, 2012 hi =) i have been using sculptgenmax for a while now mostly for organic shapes or stuff like car seats etc.but i ran into some problems when i wanted to export stuff that needed more precision.after the export using sculptgenmax and importing to either sl or reimport to max the edges where not like in the original.overal not very clean. since i have seen pretty accurate sculpts in sl i wonder what i am doing wrong.is it user error, or are there better tools for export? any help would be apreciated :) Link to comment Share on other sites More sharing options...
Kwakkelde Kwak Posted July 23, 2012 Share Posted July 23, 2012 It's simply because of the limitations of the sculpted prim. The vertice coordinates of the shape in SL are read from the RGB value on the sculpt map. So all your coordinates will be "snapped" to a 255x255x255 grid. You can't be at 234.5 for example. The best solution is to build in mesh, but if you insist on using the sculpt, make sure your objects are aligned to the coordinate system. Your object is rotated in 3ds max, keep the rotations in max at 0,90,180 and 270 degrees and do further rotations in SL after ploading. That should fix yourissue in a lot of cases, certainly in this case. Link to comment Share on other sites More sharing options...
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