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Yuriko Nishi

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Everything posted by Yuriko Nishi

  1. hi :) i want to scale an existing rigged mesh avatar to make it bigger without having to redo the rigging from scratch. is there a way to do it? so far i tried scaling the model, scaling the model AND the skeleton, scaling the skeleton only and changing the system units in 3dmax. all results had the same size as the original after upload. i checked "include joint positions" on upload any ideas? :)
  2. one of the games in my store didnt work this morning after the update. when i checked i saw the scripts were all set to lsl instead of mono and they were all set to not running. after recompiling them they worked again. customers can´t do that though, so i hope this was only on my version of the game, have not heard any customer feedback yet, but it´s still early
  3. bone sliding (and also bone scaling) is not only usefull for face animations, it can also be very helpfull for stuff like muscles animations can we have it pretty please Linden lab? in bvh? (thats what most animation programs support, not anim) =)
  4. i hope that there soon will be tools for download like a poser figure for example so we can work with this without owning avastar =)
  5. interesting read on the topic, but no explanation how it´s done =) https://jira.secondlife.com/browse/BUG-10543
  6. hi =) just saw a character with an animated rigged mesh tail. it used the BUTT bone (usually used for avatar physics) for that. i would really like to mess around with animating the additional bones, but i have no idea how. i have poser 6 and 3dmax 2009 to work with. are there any (free) tools or usefull info, like tutorials, or poser skeleton files with the new bones? i couldnt find anything. thanks =)
  7. since the last update me and most other users of metabolt have serious inventory issues. it´s impossible to change outfits by rightclicking a folder and saying "replace outfit". wearing items one by one still works. i know LL doesnt support 3rd party viewers, but i think you at least should announce any changes to the inventory system if you roll them out... just my 2 cents ^^
  8. hi =) that raises a few questions. we run a car race sim. the racers have to buy a car to run in our races. after each race the best drivers get a payout from the sim owner. do these new rules apply to us? 2ndly we run demolition derbys... the racers have to pay the operator of the races 20 L$. after the derby the top 3 split the pot between them. do these new rules apply to us?
  9. blanc has been restarted twice too now. usually i get a message though when my orb gets a new email adress. didnt happen after the 2nd restart, so i dunno what that was about...
  10. hi =) this is how i did it in the past and just tested with 2 additional bones too (using max 2009): export as collada (with the autodesk plugin 2011.3.1) edit the dae file in a texteditor to make sure all bones are in it (the new bones are optional, old bones have to be all in) make sure you have the right number of bones in the line with the bonelist. 26 is default, and you have to add the optional bones to that number too, 28 in my test mesh). it would look something like this: <Name_array id="BodyController-Joints-array" count="28"> mPelvis mTorso mHipRight mHipLeft mChest RIGHT_PEC LEFT_PEC mCollarLeft mCollarRight mNeck mShoulderRight mShoulderLeft mHead mSkull mElbowRight mWristRight mElbowLeft mWristLeft mKneeRight mAnkleRight mKneeLeft mAnkleLeft mFootLeft mToeLeft mFootRight mToeRight mEyeRight mEyeLeft the plugin only exports bones that have actually vertices attached to them, in my case the eyes where not in the list, so i added them in the end the order of the bones has to be left alone, just add missing default bones at the end. done and ready for upload. usually when you get an upload error, the viewer is writing the source of the problem into the viewers logfile, maybe you can get info there on what failed... good luck
  11. i am glad too no i never used catnipz, only got it to fix the problem, after reading about that option in catnipz. usually i use singularity or rarely LL´s V3.
  12. fixed it! found out that catznip offers an option to rightclick such folders and select "return to lost and found". once they´re there you can edit them normally. closed the ticket as soon as i found that out, was too scared to have my account broken like the guy in that jira case.
  13. hi :) my inventory is messed up since today. a bunch of folders have been moved to the top level, outside of the "my inventory" folder. i can´t use or delete the folders or items in them, some of them are empty too. cache clear etc doesnt help, it does reload it in the broken state. any ideas how to fix it? contacted LL support, but i expect them to just tell me to get a premium account or get used to the mess :-(
  14. since saturday my ping seems good again. first i thought it´s because of the weekend, but it seems like above.net did something. i am using the same route, but without the problems. might be that i am wrong though, only tested 4 or 5 sims. but they all had good pings
  15. wow i must have been under a rock the past few weeks, wasn´t aware of that change. i spent 6 month and more on some of my creations, and i uploaded them before the tos change. imo that is simply evil and at least where i live illegal. some blog post doesn´t change anything as long as the tos stays unchanged, so it´s meaningless imo. can i afford a lawyer to sue LL? nope. so looks like LL will succeed with the biggest content theft i ever heard about... copy botters stole single items, LL on the other hand doesnt care about peanuts like that, they steal it all... breaks my heart :-(
  16. ayesha, for me nothing has changed... just did a tracert: 3 26 ms 26 ms 26 ms ge-7-1-6-0.xd01.weham.de.hansenet.net [62.109.11 8.86] 4 26 ms 27 ms 25 ms ae0-0.pr02.weham.de.hansenet.net [213.191.66.173 ] 5 26 ms 27 ms 27 ms rmwc-hmbg-de04-chan-0-0.nw.mediaways.net [213.20 .88.206] 6 43 ms 42 ms 42 ms xmwc-lond-uk01-chan-1-0.nw.mediaways.net [195.71 .254.130] 7 42 ms 42 ms 41 ms rmwc-lond-uk02-gigaet-0-1-0.nw.mediaways.net [62 .54.30.198] 8 46 ms 45 ms 45 ms ge-3-3-0.mpr1.lhr3.uk.above.net [195.66.236.76] 9 45 ms 45 ms 46 ms ge-2-2-0.mpr1.lhr3.uk.above.net.24.125.64.in-add r.arpa [64.125.24.217] 10 119 ms 120 ms 122 ms xe-4-3-0.cr2.dca2.us.above.net [64.125.24.41] 11 160 ms 166 ms 159 ms xe-0-2-0.cr2.iah1.us.above.net [64.125.28.50] 12 203 ms 177 ms 177 ms ae0.mpr4.phx2.us.above.net [64.125.28.73] 13 272 ms 272 ms 270 ms xe-1-0-0.mpr3.phx2.us.above.net [64.125.27.97] 14 332 ms 265 ms 267 ms 64.124.161.254.allocated.above.net [64.124.161.2 54] 15 * * * Zeitueberschreitung der Anforderung. 16 * * * Zeitueberschreitung der Anforderung. 17 266 ms 260 ms 257 ms sim10308.agni.lindenlab.com [216.82.50.30] it will get even worse later in the day... maybe you´ve just not checked the right (bad) sims? try this sim sometime edit: typos
  17. dammit no restarts! i was hoping to get to a fast ping server after this weeks rolling restart ah well, another week of packet loss and pings over 300
  18. hi i dont think it´s the transatlantic cables, the connection seems stable up to the last 3 hops. as monty said he got a 100 ms ping too in a test. the difference is that he has 100 ms on a bad sim because he usually has a low ping around 40 or so i am guessing. but we euros usually have a high ping anyway, so the added 60-100+ ms make it really bad. i contacted above.net but so far they ignored me. dunno if it would help if " a big player" like LL would contact them. but i am a realist (some say pessimist) and i expect that sl will be broken for us for quite a while now. i have a store in a sim with a 300 ms ping now, and the test games i have there work like $%&/( so no one (from eruope) will buy em after testing. i hope that after todays rolling restart i will get a different datacenter. if you own a whole region you can try to restart it multiple times until you get to one of the fast ones, not sure if LL will like that though. does anyone know if the mainland regions get a new server after each restart too? and how is it determined what server your sim gets? just cycle through datacenters? 2 good weeks for 1 bad? edit: just saw, no restarts this week, so another week of packet loss, chatlag, ping over 300, being stuck at 0,0,0 coordinates after sitting etc -.-
  19. sometime within the last 10 min the ping went up again to 280-300 and packet loss started too. allmost like people at the eastcoast waking up and using too much bandwidth edit: i am connecting from germany btw. not uk
  20. pings are perfect now, but try again around 3-4 pm eastcoast time here 2 traceroutes from yesterday: good 2 27 ms 29 ms 28 ms lo1.br11.weham.de.hansenet.net [213.191.76.23] 3 26 ms 26 ms 27 ms ge-8-0-6-0.xd01.weham.de.hansenet.net [62.109.11 8.170] 4 27 ms 27 ms 27 ms ae0-0.pr02.weham.de.hansenet.net [213.191.66.173 ] 5 45 ms 26 ms 26 ms rmwc-hmbg-de04-chan-0-0.nw.mediaways.net [213.20 .88.206] 6 42 ms 43 ms 42 ms xmwc-lond-uk01-chan-1-0.nw.mediaways.net [195.71 .254.130] 7 44 ms 44 ms 42 ms xmwc-lond-uk02-chan-2-0.nw.mediaways.net [62.54. 30.198] 8 45 ms 70 ms 46 ms ge-3-3-0.mpr1.lhr3.uk.above.net [195.66.236.76] 9 45 ms 46 ms 46 ms xe-1-0-1.mpr3.lhr3.uk.above.net [64.125.21.25] 10 122 ms 122 ms 122 ms xe-4-3-0.cr2.dca2.us.above.net [64.125.24.41] 11 161 ms 161 ms 161 ms xe-0-2-0.cr2.iah1.us.above.net [64.125.28.50] 12 178 ms 176 ms 177 ms ae0.mpr4.phx2.us.above.net [64.125.28.73] 13 273 ms * 274 ms xe-1-0-0.mpr3.phx2.us.above.net [64.125.27.97] 14 274 ms 274 ms 275 ms 64.124.161.254.allocated.above.net [64.124.161.2 54] 15 * * * Zeitueberschreitung der Anforderung. 16 * * * Zeitueberschreitung der Anforderung. 17 189 ms 185 ms 186 ms sim10090.agni.lindenlab.com [216.82.48.156] vs: bad 2 31 ms 33 ms 32 ms lo1.br11.weham.de.hansenet.net [213.191.76.23] 3 26 ms 27 ms 26 ms ge-7-1-6-0.xd01.weham.de.hansenet.net [62.109.11 8.86] 4 26 ms 47 ms 26 ms ae0-0.pr02.weham.de.hansenet.net [213.191.66.173 ] 5 27 ms 26 ms 28 ms rmwc-hmbg-de04-chan-0-0.nw.mediaways.net [213.20 .88.206] 6 42 ms 42 ms 42 ms xmwc-lond-uk01-chan-1-0.nw.mediaways.net [195.71 .254.130] 7 42 ms 43 ms 43 ms xmwc-lond-uk02-chan-2-0.nw.mediaways.net [62.54. 30.198] 8 44 ms 61 ms 46 ms ge-3-3-0.mpr1.lhr3.uk.above.net [195.66.236.76] 9 46 ms 80 ms 46 ms xe-1-0-1.mpr3.lhr3.uk.above.net [64.125.21.25] 10 122 ms 122 ms 123 ms xe-4-3-0.cr2.dca2.us.above.net [64.125.24.41] 11 175 ms 162 ms 161 ms xe-0-2-0.cr2.iah1.us.above.net [64.125.28.50] 12 178 ms 187 ms 188 ms ae0.mpr4.phx2.us.above.net [64.125.28.73] 13 274 ms 273 ms 274 ms xe-1-0-0.mpr3.phx2.us.above.net [64.125.27.97] 14 274 ms * 275 ms 64.124.161.254.allocated.above.net [64.124.161.2 54] 15 * * * Zeitueberschreitung der Anforderung. 16 * * * Zeitueberschreitung der Anforderung. 17 278 ms 277 ms 278 ms sim10308.agni.lindenlab.com [216.82.50.30] and here is one from this morning to the 2nd (slower sim): bad in the evening is good in the morning 2 30 ms 28 ms 28 ms lo1.br11.weham.de.hansenet.net [213.191.76.23] 3 26 ms 27 ms 26 ms ge-7-1-6-0.xd01.weham.de.hansenet.net [62.109.11 8.86] 4 26 ms 27 ms 25 ms ae0-0.pr02.weham.de.hansenet.net [213.191.66.173 ] 5 27 ms 25 ms 26 ms rmwc-hmbg-de04-chan-0-0.nw.mediaways.net [213.20 .88.206] 6 46 ms 46 ms 51 ms xmwc-lond-uk01-chan-1-0.nw.mediaways.net [195.71 .254.130] 7 42 ms 43 ms 42 ms xmwc-lond-uk02-chan-2-0.nw.mediaways.net [62.54. 30.198] 8 46 ms 45 ms 45 ms ge-3-3-0.mpr1.lhr3.uk.above.net [195.66.236.76] 9 46 ms 45 ms 46 ms xe-1-0-1.mpr3.lhr3.uk.above.net [64.125.21.25] 10 131 ms 120 ms 119 ms xe-4-3-0.cr2.dca2.us.above.net [64.125.24.41] 11 156 ms 155 ms 155 ms xe-0-2-0.cr2.iah1.us.above.net [64.125.28.50] 12 178 ms 177 ms 194 ms ae0.mpr4.phx2.us.above.net [64.125.28.73] 13 176 ms 176 ms 177 ms xe-1-0-0.mpr3.phx2.us.above.net [64.125.27.97] 14 181 ms 191 ms 182 ms 64.124.161.254.allocated.above.net [64.124.161.2 54] 15 * * * Zeitueberschreitung der Anforderung. 16 * * * Zeitueberschreitung der Anforderung. 17 180 ms 179 ms 180 ms sim10308.agni.lindenlab.com [216.82.50.30] maybe you can make sense of these, i just get more confused the more i test is it above.net? is it the sim host? i don´t know!
  21. sim10090.agni.lindenlab.com 216.82.48.156 (sarafina) runs fast and sim10308.agni.lindenlab.com 216.82.50.30 (blanc) runs slow these are just examples. i picked them because the trace route suggests that they are at the same location. there are many slow sims, and many fast sims though, from my subjective pov it seems like 50:50 lemme know if you need tracerts
  22. i did a few more tests (tracerts to different sims) i was pretty sure that it´s above.net´s fault, but i now found some confusing results. some sims that seem to be in the same physical location (exact same route till the last adress) have different ping times. one has 323 ms, and the other 186. i am beginning to wonder if it´s something within that datacenter, bad routers/network hardware or whatever (i am no expert ^^) that screws up for some servers. because english isn´t my first language i will try to explain it again differently to make sure it´s clear the trace route is the same for the sims i tested, just the last adress (the sim) is different. i did the tests multiple times to make sure the results are accurate this is np, if you just stand around, but we do car racing
  23. it seems to have been fixed last night. not sure if it´s because of the weekend or if it´s really fixed now, but my high ping and packet loss are gone, back to normal! hope it will stay fixed edit: nope, lag is back -.-
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