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Help! I have a sound "stuck" to my avi!


Carmsie Melodie
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The other day I uploaded a 10 second .wav sound. I set it as "looped"  then dragged it into the contents of an item I was building. It turned out to be very annoying, so i deleted it from the contents tab of the item but the sound kept playing. This is not unusual so I was not concerned but eventually I deleted the item I had made, because the sound was driving me crazy!

BUT ... the sound still plays. It gets louder when I zoom my cam close to my avi so it seems that it has somehow "stuck" to or inside me. It keeps playing when I change sims and I was asked to leave a club because it was making people angry.

To fix this I have tried:

  • changing outfits 
  • changing my skin and shape
  • changing hair
  • stripped nakkie twice
  • checking to see if i am wearing any attachments I was not aware of, but there are none showing in "worn" 
  • used 2 different viewers and I cleaned cache for each.  

Can anyone help me get rid of the sound please - I am desperate!

Carmsie 

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Hi Carmsie.

Did you try a Character Test: Develop Menu (CTRL+ALT+Q) > Avatar > Test Female, which will transform you to a basic Library avatar, then you can start rebuilding your av.. If that fails I found two similar threads and you could try the suggested solutions in them:

http://community.secondlife.com/t5/Avatar/Looped-Sound-STUCK-on-my-Avatar/qaq-p/840407

http://community.secondlife.com/t5/Avatar/Help-Walking-sound-stuck/qaq-p/1112837

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I'm wondering if you may not have dropped it, by accident, into an item you're wearing.    Since the sound would require a script to make it play, that suggests to me that your shoes would be the first place to look -- shoes often have a sound script in them, to play walking sounds when you move.   And if the script is set simply to play the first sound in its inventory, it won't know it's playing the wrong one.

Certainly you couldn't put a sound into your avatar.   It has to be in a prim somewhere, presumably one attached to your avatar, from what you say, and that prim has to contain a script to play the sound.

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