Czari Zenovka Posted June 21, 2012 Share Posted June 21, 2012 I created a poofer graphic and sized it 128 X 64. It uploads at that ratio and when clicked to view, displays at that ratio. However, when I put it in the item, it emits as a square. I asked an online group why that would be and was told I needed to make sure within the particle script that the start/end scale has the x value twice as large as the y value and was kind enough to post a script example. Tried that and the poofer is still square. I'm stumped. Here is what the original script shows before I began playing with it:PSYS_PART_START_SCALE, <0.5,0.5,0>, PSYS_PART_END_SCALE, <1.0,1.0,0>That actually *does* have one side half as large as the other. In case "Start Scale" is x, I tried reversing the numbers - same thing. Then I tried making both the same (0.5) - still squre.All my past emitters have been square so I never looked into this value. What am I doing wrong, or what needs to be adjusted so I can have an oblong poofer, please? Thank you in advance. :) Link to comment Share on other sites More sharing options...
Rolig Loon Posted June 21, 2012 Share Posted June 21, 2012 Your texture starts as a square with X = Y = 0.5 and it ends as a square with X = Y = 1.0. Link to comment Share on other sites More sharing options...
Czari Zenovka Posted June 21, 2012 Author Share Posted June 21, 2012 Rolig Loon wrote: Your texture starts as a square with X = Y = 0.5 and it ends as a square with X = Y = 1.0. Not being a scripter, to me 0.5 x 1.0 would seem to be rectangular. If 1 isn't twice as big as .5...what values do I need to plug in? Link to comment Share on other sites More sharing options...
Rolig Loon Posted June 21, 2012 Share Posted June 21, 2012 Yup, 1.0 is in fact exactly twice 0.5. The point is that you wrote your start scale as <0.5,0.5,0.0> (That is X = 0.5, Y= 0.5), and your end scale as <1.0,1.0,0.0> (That is, X = 1.0, Y = 1.0). It starts as a square and it ends as a larger square. Link to comment Share on other sites More sharing options...
Czari Zenovka Posted June 21, 2012 Author Share Posted June 21, 2012 Rolig Loon wrote: Yup, 1.0 is in fact exactly twice 0.5. The point is that you wrote your start scale as <0.5,0.5,0.0> (That is X = 0.5, Y= 0.5), and your end scale as <1.0,1.0,0.0> (That is, X = 1.0, Y = 1.0). It starts as a square and it ends as a larger square. Ohhhhhhhhhh...the x & y are within each bracket, thus I should do something like start scale <0.5,1.0,0> and same for end scale. I was looking at the entire bracket as one entity - ie. x or y. I think I understand now. Thanks so much, Rolig Link to comment Share on other sites More sharing options...
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