Loki Eliot Posted May 31, 2012 Share Posted May 31, 2012 Hello scripty people :)The goal i want to achieve is this....1. Create a sword that when held activates a brave standing pose.2. When avatar walks, they walk.3. When Avatar stops, it stops and activates brave standing pose again. What i assumed...I assumed that i could make a brave standing animation pose set to priority 1. If priority 0 the brave pose gets overided by internal standing pose. If set to Priority 2 then it would overide internal walk and i'd get a sliding effect when trying to walk. What i actually get....LL a few months ago added a new internal walk which i think is at a priority 1 which means it's the same as the brave standing pose. Jira about this is here The Question...If i cant use priorities to determin between walk and standing poses, how would i script it? Link to comment Share on other sites More sharing options...
Dora Gustafson Posted May 31, 2012 Share Posted May 31, 2012 What you describe in 1, 2 and 3 is exactly what an AO: Animation Override, does There are plenty of them on the market and I should think you can find a free script somewhere in a library Link to comment Share on other sites More sharing options...
Loki Eliot Posted May 31, 2012 Author Share Posted May 31, 2012 Do i have to use my own animations or can i use the AO script to use the internal animations? Does it mattrer to an script AO what priorities the Animations are uploaded as? Link to comment Share on other sites More sharing options...
Dora Gustafson Posted May 31, 2012 Share Posted May 31, 2012 I can't say if any AO will use internal animations It isn't a problem to make a script use internal animations though. The priorities shouldn't matter because the AO will stop animations not requested. Link to comment Share on other sites More sharing options...
Helm Anton Posted June 1, 2012 Share Posted June 1, 2012 Hi Loki. I do what you trying to do simply by using the OLD sl walk and run animations as default. They will over ride any static animation up to Pri 3 when you move to walk.or run. Set the stance your using in the script to priority 2 on upload, when you walk your AV will be animated by the sl walk, when you stop walking your stance will over ride and play. No scripting or AO over rides needed. All my weapon animation stances and combat scripts function this way and the result is very low lag....0.000009 script time with 20 seconds of hard out melee and a resting time of 0.000001 If you want to met inworld so i can demonstrate it to you thats all good. Link to comment Share on other sites More sharing options...
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