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Rendering Textures with Model.


Lukeh Ghost
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I swear this will be last post asking a how-to =P Besides someone else can find this useful hopefully.

Anywho, I mapped out the UV Nicely, unwrapped it, exported it as a .PNG took it to Photoshop put a texture to it brought it back to Blender and placed it onto my model so how do I export it as a .DAE with the texture included on it? I feel I'm missing something because whenever I bring it to Second Life it's just a white model.

Thanks in advanced :)

 

OH OH OH sorry forgot to mention it's a rigged T-Shirt mesh model.

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Me neither. That's why I don't use Blender, but this is how I solved the same problem in some other 3d software. 

People call Blender's interface "non-intuitive", I call it "stupid". Sorry, maybe someone else will come along to help you with this.

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There's a bug that won't let you upload textures with a rigged dae file from Blender. So, you'll just have to manually apply them in SL.

As for your textures still not working once in SL, that is a mystery. I'd have to see the .blend file to have a clue about the problem.

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