Jump to content

Uploaded rigged mesh avis becoming "Crushed"


Diana Tyran
 Share

You are about to reply to a thread that has been inactive for 4382 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

I've tried 4 different rigged mesh avatar uploads (Created 2 in Blender and 2 in 3DsMax 2012) and each one always turns out in this EXACT position (example: http://dl.dropbox.com/u/50935/crushed.PNG )

I used the Mesh Armature located on the Secondlife Mesh Wiki and I've joined it together with the Mesh of the avi, and it looks fine in Blender and 3DsMax, and it deforms and poses fine, but when I try to upload it to SL, it animates, and works as my avi's skin, but it's always horrizontal, legs at a 90 degree angle and the head is deformed.

Any suggestions what I might be doing wrong?

Link to comment
Share on other sites

it didn't help one bit doing that

EDIT 4am and I finally got the darned thing! the

Free Blender Collada fix addon (not for Blender 2.62!)

found here works perfectly!

http://blog.machinimatrix.org/avastar/mesh/ and I used it on the 2.62 no problems, because I couldn't install it on the other blender since there was NO WHERE to instlal it with. no user preferences tha could be clicked on

 

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 4382 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...