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Intoxicate

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  1. LOL no. But if you'd like me to dissect and disprove your argument, I can make time And you can label anything a "flat fact", but it doesn't make your statements true or even accurate. Good day
  2. Wow yes being pedantic and condescending totally makes me want to listen to anything you have to say. Good job!
  3. This is literally the only thing they can think of to keep their sinking ship afloat. Bilk more money from the existing user base instead of coming up with ideas to increase AND RETAIN. new user registrations. The "incentives" being offered are little more than a band-aid, they have NO genuine appeal to a new user base. They are literally hiking prices, then PUNISHING those who don't have premium, by lowering caps on basic features. How is any of this in the interest of the user??
  4. My process credits are usually processed in 1 day, 2 days max. It's going on 5 days now and I'm just wondering if anyone else is having similar delays.
  5. I've had to upload my profile picture half a dozen times by now, for some reason it keeps disappearing and it's not being saved in my previously uploaded images. This only applies to my community forums profile, not my in-world avatar profile.
  6. Anyone?? *Reminder* Looking for Modern builds that are 100% Mesh! :heart:
  7. Niah Larsson makes those, and they use the SL UV as well. They're a tad pricey but worth it.
  8. Alwin Alcott wrote: ehm... i think MP will be a lot easier to look for what you like, nearly all have slurls in the add Thank you, but I've already gone through the marketplace and didn't come across anything that appealed to me, and I know there are other stores that operate in-world only. I also know there are lots of stores I don't know about yet, that maybe people who have been around longer would know of, which is why I'm asking Thank you for replying...
  9. Hey, awesome people... I need a new commercial build!!! ------------------------ I love my current Abiss build, unfortunately I'm running out of interior space, and need something roomier. **It must be modern and stylish!** • No Gothic / medieval / castle builds • No super old builds that are only partially mesh • No blindingly white/minimally textured builds • Must be 100% MESH! I've already looked through Abiss, RageWorks, InVerse, GUDU, ONSU and Fanatik to no avail. I am NOT looking to have a custom build made, I prefer to simply buy something already complete. Post slurls/mp links below, please!!
  10. Okay, awesome people... I need a new commercial build!!! ------------------------ I love my current Abiss build, unfortunately I'm running out of interior space, and need something roomier that will fit on a 4096 (64x64) parcel. **It must be modern and stylish!** I've already looked through Abiss, RageWorks, InVerse, GUDU, and Fanatik to no avail. Post slurls/mp links below, please!!
  11. I made a very small accessory in blender, its about the size of a ring band. Everything looks fine on the upload screen but once its actually uploaded, its slightly warped in size and I can't scale it on the axis that its borked on. What can i do to fix this?? I was told to link a box to it in blender but I've seen small mesh items like this without a box being linked to them.
  12. Intoxicate wrote: Rolig Loon wrote: As you are making your HUD, all you need to do is pay attention to the face parameter in the llSetTexture or llSetLinkPrimitiveParams function. Specify the face by number as you call the function. If you are looking for someone to write the script instead of doing it yourself, try posting in the InWorld Employment forum. llSetTexture( string texture, integer face ); llSetLinkPrimitiveParams( integer link, list rules ); where rules are [ PRIM_TEXTURE, integer face, string texture, vector repeats, vector offsets, float rotation_in_radians ] I'll try that, thank you OMG it worked!! THANK YOU THANK YOU SOOO MUCH!! I was beyond frustrated with it >.<
  13. Rolig Loon wrote: As you are making your HUD, all you need to do is pay attention to the face parameter in the llSetTexture or llSetLinkPrimitiveParams function. Specify the face by number as you call the function. If you are looking for someone to write the script instead of doing it yourself, try posting in the InWorld Employment forum. llSetTexture( string texture, integer face ); llSetLinkPrimitiveParams( integer link, list rules ); where rules are [ PRIM_TEXTURE, integer face, string texture, vector repeats, vector offsets, float rotation_in_radians ] I'll try that, thank you
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