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Making a Mesh Mannequin


Lua Aurelia
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Hello.

 

I'm trying to make a mannequin that I can manipulate in Blender that I can then upload into SL for my store's display.  I tried posing the SL avatar model that I use to build mesh with by manipulating its bones.  When I pose and then export it as a Collada file, it uploads with the default T-pose.

 

Here's some images:

 

What I need in SL:

phan pose.png

 

 

 

What I get when I upload:

phan pose SL.png

 

How would I get a mesh model to place in my store to have that pose?

 

Thanks,

Shinga Zahm

DiGi.CEO

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You need to pose the avatar as you have, then APPLY the armature modifier before you export the mesh.

In AvaStar there is a FREEZE that does all the steps for you.

Be sure to save your file before you Apply/Freeze the mesh pose. I usually do the export then immediately press Cntrl-Z after the export to restore the avatar mesh to a pose-able state.

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