Necrovenus Posted July 4, 2015 Share Posted July 4, 2015 I have some guns and instead of drawing/sheathing in local chat via "/1 draw/sling", I'd like a script for a two button hud to draw/sling my weapons. That's pretty much it. Link to comment Share on other sites More sharing options...
Rhonda Huntress Posted July 4, 2015 Share Posted July 4, 2015 Why not make them as a gesture and assign them to a couple of hot keys? Link to comment Share on other sites More sharing options...
Necrovenus Posted July 4, 2015 Author Share Posted July 4, 2015 Rhonda Huntress wrote: Why not make them as a gesture and assign them to a couple of hot keys? Because of convienience. I use a lot of different combat systems along with weapons, so those hotkeys are pretty treasured since you can't stack them. A hud you can simply click is more efficient for my needs. Link to comment Share on other sites More sharing options...
Matu1488304372 Posted July 5, 2015 Share Posted July 5, 2015 Hello, A little more of info would be nice. I assume you have the animations already, and they are copy so you can also use them on the HUD? Chat commands might or might not work if issued from a HUD depending on how the weapons are scripted. Any preference for permissions for the HUD and how much is your budget for such HUD? edit: typo Link to comment Share on other sites More sharing options...
Nathron Anatra Posted July 18, 2015 Share Posted July 18, 2015 If you already have animations I can do this cheap (animations are not strictly neccessary from a scripting standpoint but if you do have them its important they are included so I can include them.) I imagine you want it to be useable with any such weapons as well. We can do a simple toggle button would require two textures for the on off state or if you want to have it be more generic I can generate text textures for the buttons and you can do a simple background. As for permissions everything but mod on the script if you want an open script it will be a little more but its not too much work. Say 250L$ for no mod your own use resale and 500L$ for full perm? That works out to 1$ and 2$ USD respectively? I will use a method that will make this script usable for as many different types of weapon animations as possible so long as they follow a naming convention or notecard format this way if you add weapon types later you can just drop in your listener script and the associated animations in the hud object. I would advice against any multi weapon kits in excess of 9 cause we'd be better off just falling back to a dialog based hud in that case. Link to comment Share on other sites More sharing options...
Nathron Anatra Posted July 18, 2015 Share Posted July 18, 2015 If you want to link up a whole weapon set to it its not that much more work I'd be alright just throwing that in for free if need be. Link to comment Share on other sites More sharing options...
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