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Rigging does NOT work!


Kira Zobel
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I'm having a hell of a time with this collada stuff giving me errors I do not understand.

I'm always winding up with different errors each time I try to fix one I get another.

Currently it says...

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26 attributes had complex animation. Complex animation was exported as baked curves. (1248 evaluations done)

 

I'm just getting so fed up of this.

Using Maya 2012.

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Oh thanks, though this was the case of my body parts stretching out in all directions. Very scary. I figured out what I did, when I had my skeleton imported it was sideways so I fixed it and freezed transformations out of habit. Started again without doing that and I finally managed to make mesh work! I hope somebody can learn from my bit of insanity here...

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