JaneD DeCuir Posted July 13, 2014 Share Posted July 13, 2014 I had the same issues, and here is the solution; This is caused from memory overlapping mechanism set in the bios (locked windows kernel can not handle over 4GB, if your os is in 32bit installed). This errors are caused from wrong bios settings of MTRR allocation and the size of the 4GB pci granularity hole. To fix it check this 3 settings (i have a phoenix bios, on ami, award or insyde it can be sorted different!) 1. check in your bios in memory cache "Discrete MTRR Allocation" and set it to Enabled. (Shows in 32bit systems more then 4GB installed memory - will differ by settings as explained in 2a) 2. check in your bios in advanced "pci configuration" PCI-e I/O Performance and set it to Payload (faster) 2a Coalesce shows in 32bit systems 4GB usable memory, Payload shows 2GB usable memory) 3. check in your bios in advanced chipset control "4GB PCI Hole Granularity" and set it to the best value your motherboard and graphics memory are able to handle it (256, 512, 1.0, 2.0GB) I have a Supermicro dual Xeon Workstation board with 32GB ram, so on usual desktop mainboards (s 478, s775, s1155) you will may have fewer detailed settings available. And even the settings may vary, if your mainboard has a built in graphics card (igp) or a dedicated PCI-Exp x16 This settings are shown for usual bios setups on systems with totally 4GB extended memory. Your stability with "out of memory" in second life will vary slightly, means you have to play a bit with this settings to succed. I givee I give here kudos back to lindens and also firestorm devs, which are not responsible in this error. You hopefully also. Cross my fingers. :matte-motes-big-grin-evil: On my system i get the best stability and performance with "4GB Hole PCI Granularity" set to 4GB, PCI-e I/O Performance set to Coalesce. Link to comment Share on other sites More sharing options...
ManxTT Posted February 17, 2015 Share Posted February 17, 2015 I found a solution download Process Explorer Copyright © 1996-2010 Mark Russinovich Sysinternals - www.sysinternals.com and suspend in the background tast per task , play with what you suspend and start the tasks again ,and your SL work cool and smooth again. also consider to run to run Instant Memory Cleaner from http://www.vasileios.gr/freesoft For me it works great enjoy Tomorow i will explain how i donne it: it has nothing todo whit a bug or graphics card, its only a issue with the memory you use and whats eating it up by background tasks... I mean with the default taskmanager its almost impossible to see whats running in the background of your computer, or more difficult to kill or suspend a task. Enjoy !!! Link to comment Share on other sites More sharing options...
RubyBeauregard Posted March 7, 2015 Share Posted March 7, 2015 Mmmh...Would try this solution. Waiting your explanations! Link to comment Share on other sites More sharing options...
AXLE Munro Posted May 10, 2015 Share Posted May 10, 2015 Coming back after monthes in this discussion. I reinstalled my PC with windows 8.1 64 bits and 16 GB of RAM. And the theory I exposed here previously is fully confirmed... As the 64 bits OS is able to manage a huge quantity of RAM, the actual quantity of RAM you have in your PC sets the limit and there is no more problem of running out of texture memory. I can go to crowdy places full of mesh and textures, SL uses as much of 5 GB of RAM, but as the limit is at more than 10 GB (16 less the quantity used by Windows)... No problem any more. Subject closed for me Link to comment Share on other sites More sharing options...
xxMACExx Posted February 16, 2016 Share Posted February 16, 2016 Good fix, thank you. What I do (and it solves it every time) is to go in and delete the texture cache folder in Users > [Your computer user name] > AppData > Local > Firestorm. Link to comment Share on other sites More sharing options...
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