Cristina Lanfier Posted November 7, 2016 Share Posted November 7, 2016 Hello, I am pretty new to buildng and when doing a sofa, the texture of the back part have like small holes that show up with camera movement, I tried adding a face on the back of the cushion that covers the wood but problem persist, any idea, please? here is a gif that shows the problemhttps://i.gyazo.com/926fe564794300fd7f05e83ca67e65fd.gif Link to comment Share on other sites More sharing options...
arton Rotaru Posted November 7, 2016 Share Posted November 7, 2016 Looks like you imported a bunch of bedbugs with it. :matte-motes-tongue: It looks like a Z-Fighting clipping issue where 2 surfaces are to close together and the viewer has problems to decide which one is on top of the other. Setting the surfaces further apart will fix that. Or even better, delete the occluded polygons altogether. How many polygons is that sofa? The effect looks kinda strange, even for Z-Fighting. 1 Link to comment Share on other sites More sharing options...
VanillaSunsets Posted November 7, 2016 Share Posted November 7, 2016 Check for double vertices. Check to see if you uploaded no double object even. Check if you turned on alpha on the texture. If you use PNG and have some dark spots in your texture that may result in weird behavior. 1 Link to comment Share on other sites More sharing options...
Cristina Lanfier Posted November 7, 2016 Author Share Posted November 7, 2016 thank you both, what I did was to remake the back cushion, it seems like the poly count on it was too high for sl to manage, it is strange since I subdivided it the same amount of times as I did with the last one, I even managed to get the li count from 7 to 4 Link to comment Share on other sites More sharing options...
VanillaSunsets Posted November 7, 2016 Share Posted November 7, 2016 Glad you got it fixed! Link to comment Share on other sites More sharing options...
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