Hello guys, I might need a little help trying to understand how to solve a weird issue I'm having creating a piece of furniture.
Here's the setup:
- A mesh obelisk scripted with AVsitter and lockguard (two lockguard scripts, one for each sitter).
- The root prim contains two lockguard cuffs containing the following scripts: [AV]object and LockGuard V3.0.1
- The cuffs are mesh, but they also have a transparent linked prim that acts as the link to the obelisk, the prim name is lockguard and in the item description it has the following: id=leftwrist,wrists,allfour
- The obelisk has two tiny prims named ring1 and ring2
Item behavior:
- When the first avatar sits on the obelisk, he automatically receives the cuffs and they get attached to the wrists
- Two sets of particle chains are generated, they link the left cuff to the ring1 object and the right cuff to the ring2 object
So far so good, but...
- As soon as the first avatar changes pose or, he unsits from the obelisk, the particle system becomes completely non operational.
- Resetting the scripts doesn't solve the problem
- The only way to restore the particle chain is to alter in any way the [AV]LockGuard script (eg. change the sitter from 0 to ,1 save and then back from 1 to 0, save again)
So, that's the situation, I've been trying to find out what's wrong for a couple of days but so far I didn't come to any solution, any help would be much appreciated.
Regards
Eric