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xLMDx

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  1. Does Cascadeur work with avastar? or second life in general?
  2. Can someone explain what an A.I Animation is. and what software is used. Seen a few people say they used an AI to upload animations to secondlife. any ideas?
  3. Very confused, what are the actual step to making this work.
  4. So in blender how do i fix this? Does the Volume bone for the butt not work?? or am i doing something wrong
  5. Hi, I have been using a physics Mod to add to the avastar animations " butt " deform bone and once baked the physics dont work in secondlife. However, when applying the physics mod to the avastar Pecs and baked the physics work in second life. Anyone have an idea how to make the " butt " move or what i need to do to make this work?.
  6. Perfect you solved my issue thank you. But now the body is bending forward whilst the animation is playing Do I need to retarget to the torso or cog ?
  7. Hey im not sure what the extra spine means but here's a screen shot of the retarget for that area. https://gyazo.com/784e730de3b8206fb52ec99350aad24a
  8. Hi, So I’m currently using Avastar, I export the animation as .anim with no bone translation and armature scale off . And my animation start with the start of my mocap so standing still not a T pose hope that helps for you to help me
  9. Hi again, I recently started using a Mocap suit ( xsens ) and i have successfully retargeted the avatar perfectly to import onto secondlife. When using the animation once the animation stops my body is deformed and bends backwards. I've tried everything i could think of and i need help D; Bone translation is off and i have no touched any other settings in blender .
  10. Hi, So I currently use Avastar and using bone translation causes the facial animation to deform . So I usually turn it off . Everything else I will try and amend .
  11. Hi, Quick question. I have animated the face and tongue in blender and exported it into Second Life . Everything is perfect but the tongue does not come out as animated in blender *Note* I use a Lelutka head with the lelutka teeth attached .
  12. Once The is is disabled the physics no longer work . Any possibility that I am doing something incorrect
  13. Hi, After creating an animation in blender whist using an Add-on to create more realistic physics and exporting the Animation file to second life. The Avatar’s body deforms after the animation is is finished . * note * the deforming does not happen in blender and the deforming does not happen during the animation in second life I baked my animations and export them as usual . How do I fix this ??
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