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Aramis Khandr

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About Aramis Khandr

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  1. And then a great silence fell across the land as the forgotten people waited with bated breath..................had their cry been heard,........ was it a true dawning of the long hoped for new era of caring?
  2. Warm welcome Rod! New Zealander living in Western Australia here. Great to know you have officially arrived and have been for some time inworld creating and learning. Great also to know that you have read through the official welcome thread as one would have hoped. It is wonderful that you say you are here to serve us. You have made a pledge of huge and heartening importance in that simple statement. These are very encouraging first steps from a new leader. It's all looking good. Hoping this is the first of many blog posts as Twitter is one technological step I never intend never to take. P
  3. That is a masterly and informative post Agent. Well done! Thank you for laying out the case in favour of introducing mesh to Sl out so clearly, and in such detail. I understand the situation much better than I did previously in regard to why it should be implemented. Sl will clearly be transformed when it arrives. I can't wait to see what designers such as yourself do with it in regards to objects and avatar skins. And by all reports, as it is adopted on a wide scale, it should also considerably improve SL performance. Bring it on!
  4. Well Rod. Middle of January is here! What would be really very welcome, in my opinion, would be if you were to put your stamp on SL from day one in a totally positive way. Send us all a 'Hey. I'm here, and I promise you all now that things will be very different from this day on!'. Give us some good news, such as that mesh will be introduced without equivocation on a certain date. Advise that the viewer 2 interface will be changed to the user friendly interface type that we are all familiar with. Inform us that tier pricing will be dropped, and that a greater variety of tiers with better pr
  5. Hey Mike. I had your concern also, but it seems unfounded after scrolling through the posts. There is plenty of robust criticism in here which is still there, so clearly that wasn't a criteria for removal, and that is heartening. There was one instance I think I recall where a coupe of people started sniping at each other and that was clearly inappropriate in my opinion, so I would be guessing that is what has been removed and I agree with that. I guess the question I am left with is that this outpouring will only be of importance if the demographic it represents is of importance to Linden L
  6. Well Rod, it is a bit of a concern to me that no one is exactly lamenting and tearing their shirts at your departure over at the Sims Online. One criticism is that you took an open ended 'sandbox' experience that people very much enjoyed and made it task/quest orientated, and the other is that you didn't listen to the users. Hoping you don't repeat those patterns in your management of SL. In regard to the ill fated Viewer 2 that is scary news from Smoke that it could become mandatory. Why not licence the most successful viewer 'Phoenix ' , soon to develop to another level in Firestorm, and s
  7. Well said Ryuu. LL has to work out what Sl is. Can it be all things to all people like they seem to currently think it can be? I don't think it is possible to make a swiss army knife application on the net. Everyone specialises. In regards to the payment issue, I pay US$9 a month each for both my kids on Runescape. That is just the fee to use it and it is hugely successful because it sticks to what it is and changes things just enough in regards to graphics and gameplay to keep them interested. My son is 17 and still plays it at regularly. They have been there for years. So if SL wants to m
  8. Welcome to SL Rod. Can I suggest that you look at the issue of prim allocation. My partner and I have a Homestead sim with 3750 prims we operate as a 'Romance' sim. That isn't really a comfortable amount to present our sim in the manner we would like. The next step from there is to a full sim with 15000 prims and vastly greater financial commitment and more prims that we would ever need. Why not a midsize sim with 7500 prims? Or even a series of layered prim allocation sims so people can choose what allocation they want, and need, and even upgrade if they require it. Sl's present system offer
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