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Dana Mureaux

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Everything posted by Dana Mureaux

  1. Thanks Wayne, I appreciate your comment. The thing is, Amethyst occupies two of the rental parcels on the mainland sim that I own. Therefore, if I should have any problems with Linden Labs getting their precious tier payment on time, her own interests could be threatened as well. This may account for the tone of her reply. A great deal of people's behavior depends on "whose ox is being gored". In any event, she's been renting from me for years and I'm not about to get upset over one comment. At my age, it seems to me that the things people SAY matter a whole lot less than the things people DO. Also perhaps due to my age, I like to be cautious, and that may well be why I have never been the victim of any kind of scam, phishing, virus, trojan, or what have you, even though I've been online for twenty-five years. I would say that being cautious is generally a good thing; that's why I made my initial comment in this thread and it's why I'm watching developments very carefully before I comply with this request from Linden Labs. I just WISH they had had the courtesy to be more forthcoming with reasons and explanations and in general would be a little more concerned with us and how we feel about things. However, I've been in Second Life long enough to have seen other instances where LL have acted in a similarly cavalier fashion. As Kurt Vonnegut said, "so it goes".
  2. I've SEEN the Official Blog entry ... all it does is echo the email I received, it does not address any of the points above, nor did you. Why not explain things a bit better?
  3. I find this to be a bit odd too. Okay, so they have a new payments processing organization ... but why does that mean that we have to reenter the same information? The information is there in their database(s), so why wouldn't LL simply supply that to the new company? Perhaps there is some sort of law or regulation of financial institutions that prevents this? If so, why not tell us that instead of simply demanding that we reenter the data? And why the sense of urgency? It said "Update Your Second Life Payment Today" ... why does it have to be done all of a sudden TODAY? And obviously if this was the message sent out to all people in Second Life, there are going to be a great many who won't read the message right away or who are on vacation, etc. So what happens to those people? Do they have to jump through a bunch of bureaucratic hoops before they can get back into Second Life again? What kind of slipshod planning is this? Why wasn't the message sent out as of the 7th of July with the request to update "before the end of September" or somesuch? It all seems rather strange to me.
  4. Rare mainland sim with protected ocean sims on two sides100% water parcels with direct access to hundreds of ocean sims4096 square meters, 1000 prims, more prims available at same rateRez a yacht and explore the 180 sims of the Blake SeaRent is L$1695 per week, 15% discount if you pay for 4 weeksThe entire sim is RESIDENTIAL ONLY, there are no clubs, no stores, just people enjoying access to hundreds of protected ocean sims including the famous Blake Sea, which offers sailboat racing and wonderful opportunities for leisurely exploring. Ocean sims are public access: no fees, no ban lines, unrestricted sea and air travel at its most enjoyable. Visit the nearby Hollywood Airport which has airplanes and helicopters for sale, skydiving, and more. Only seven rental lots on the sim = extremely low lag :smileyvery-happy: Make your first rental payment to the HippoRent box and the inviter bot will automatically invite you into the "Ordi Rentals" group, which means you can start rezzing and building immediately without waiting around for someone to notice you and send you a group invitation. There's also 7Seas Fishing, four different shooting galleries and a dozen arcade games, all free. If you have any questions, please send an IM to Dana Mureaux or reply to this post. Click here to visit: http://slurl.com/secondlife/Ordinarily/152/68/22/
  5. Oh Peewee, thank you so much! That was the problem: I had checked the "select only my objects" box at some point and then forgotten to uncheck it. I am SO glad the problem was due to my own fault and not some awful mysterious glitch deep in the server code. Thanks again!
  6. I have a new renter who has friended me so that I can edit his house so as to make it match up with the docks on my sim. He dutifully put a tick mark in the box next to my name in his Friends list that is supposed to enable me to edit his objects - but I CAN'T edit any of his objects. I can't edit the house (modifiable) he bought and rezzed on the parcel, I can't even edit a simple plywood box he created himself as a test case. He himself is able to edit the house and anything else he rezzes or creates, but not me. I have never seen this problem before. I keep thinking it has to be something obvious, some detail that we're both missing. I can't think of anything it could be though. Okay, maybe there might be something about that purchased house that's not letting me edit it, but how to explain that I can't even edit an object he created himself? I've edited plenty of other people's objects when they requested that I do so and never had any problems like this. Does anyone have any idea what could be wrong? It has occurred to me that maybe it's another problem with the Magnum server code, as in the "Wildly Inaccurate Prim Counts" post I made last week. If so, are others having this same problem? Okay, the parcel he's renting is group-owned land of course, but I'm the group owner and I was wearing my group tag like a good little girl, so that's not it. This is driving me nuts. This man has paid four weeks' rent up front and I'm not able to help him with his house and I feel bad about it, though he is being very gracious about this.
  7. Hallelujah! My prim counts are back to normal again. After this morning's restart, the counts are once again accurate. I was hoping that would be the case, but you just never know. Unfortunately, it looks like the restart that fixed my prim count problems may have made other people's problems even worse - see Amanda Dench's post above. Amanda, I sure hope things get better for you soon. It's a difficult situation when the renters start bleating and milling around in confusion. My own tenants don't seem to have noticed that there was any problem, for which I am most thankful. And according to Arielyn Docherty's post in another thread ("Ready to Set Myself on Fire - When Prim Counts Go Bad") her own prim count problems began with the latest restart. In a reply to her, Maestro Linden says that there were indeed problems with the Magnum server code, which is what my own sim is running on. Well, it's good to know the Linden people are aware of the situation. To Dillon Levenque, who says she likes my sense of humor, thank you! I appreciate your appreciation, heh. Some people think my sense of humor is about as charming as ants at a picnic, so I'm glad to see that opinion isn't universal. As far as my stoic attitude about SL problems, well, it helps a lot if you've been in SL for a good while. You develop a broader perspective on these things, and you know that if you're patient, the problems will be attended to.
  8. Well, it seems patience is having its reward. Since I made the original post in this thread, the prim counts on the parcels on my sim have gradually gotten closer and closer to accuracy. At this point, it appears they are only off by a few prims in most cases. So for whatever reason the problem appears to be self-correcting over time. I expect that after the next rolling restart the likelihood is that the counts will be back to normal, or at least I hope so. The bottom line is that I haven't lost any objects and my renters haven't had any complaints, so, all in all, not so bad as SL glitches go.
  9. At this point in time I'm able to create objects and delete and return them. Hurray. On the other hand, the object I created earlier still won't allow me to delete or return it. And creating & deleting or returning objects does not magically transform the prim counts into accuracy. Sigh. Thanks for the tip about the server forum. I guess I'll try that a bit later maybe; right now I'm just feeling too weary. I know I should look on the bright side and be grateful for all the times things do actually work correctly. Really though it's okay, at least things aren't disappearing yet, as you pointed out. SL is entertaining, one way or another. :matte-motes-impatient:
  10. Thank you for that tip; it hadn't occurred to me to try something like that. Unfortunately when I created an object on one of the parcels just now the (incorrect) prim count not only didn't change, but now I'm unable to delete or return the object. Oh dear. I do hope this isn't happening to my renters as well. So far no complaints anyway. Of course, it could simply be the familiar situation where the servers are slow to respond, but if so this is one of the longest delays I've seen. I think I'm just going to log out and have my morning coffee and hope it all goes away after enough time has passed. I have the same feeling about Justin Bieber. :matte-motes-confused:
  11. I'm on "Second Life RC Magnum 11.05.23.230743" so I expect you may be right. In this forum I'm an "Honored Resident" but on my own sim I guess I'm a "Guinea Pig". :matte-motes-silly: In any event, no, I'm not particularly worried at this point. It's just an annoyance so far. Hopefully it won't get any worse. Anyway, thank you for replying and establishing that this is not just happening on my one little sim. That being the case, I expect they'll get around to fixing it sooner rather than later.
  12. Well, I do let prospective renters know what the terms are. My HippoRent box automatically gives them a notecard if they click on it and/or when they make their first rental payment. I tried to put everything important in that notecard, but it didn't occur to me to say anything about horses. I have since revised the notecard to say that any scripted object that causes significant lag is not allowed.
  13. Since this morning the various parcels on my mainland sim have been reporting wildly inaccurate prim counts when doing an "About Land" or when obtaining the prim counts via scripting. One 4096m parcel that I know has 353 prims on it, is now reporting just FOUR prims (!). NONE of the parcels are reporting the correct number of prims in use. Some counts are off by only a few dozen, some are off by hundreds of prims. The counts have changed since this morning. At that time, one parcel was reporting just 26 prims (351, actual) and now it is showing as 170. The counts have remained stable for the last couple hours at least. Has anybody else been experiencing this? I expect this is just a temporary glitch somewhere deep in the bowels of LL's program code or databases, but it is a rather startling thing to encounter. I've never seen this before either. I'm not alarmed at this point, but it's the kind of thing that does get your attention. I know there was yet another rolling restart this morning, maybe that's got something to do with it.
  14. Thank you for that explanation. As regards memory usage, it would seem I can already get that just from the usual pie menu that appears when right-clicking on something. If you select "More" and then "More" again, one of the choices on the third iteration of the menu is "S. Count" which gives you the message "Scripts Counted: 10 [448K]" in local chat (when right-clicking on one of the horses). Coincidentally or not this renter has seven horses on his 4096m parcel, which puts him right near the approximate limit you refer to, of eight horses per 4096 square meters. Evidently I will never have any good hard data on how much lag these horses (or anything else) are causing on my sim. Consequently I'm not sure what my response should be to this renter. I did not specifically state that horses were not allowed, yet I would expect that he is aware that these horses are generally considered to produce lag and that neither I nor any other landlord would be likely to welcome them. That and the fact that he has placed his little pasture at 2000 meters altitude may well mean that he was hoping I would remain unaware of his four-footed friends. Then again, it may be that he has done this in all innocence, or else he feels that he is entitled to do it. I would welcome anyone's opinion of what my response should be. My feeling is that I should let him know I AM aware of his little not-so-O.K. Corral and that I will not permit him any more horses than he already has, and that they must remain stationary and not walk around.
  15. I certainly do agree that it's better to have objective data rather than subjective opinion. I'm not willing to install LL's viewer for any reason, but perhaps the Firestorm viewer from the Phoenix people would give me that data you speak of. I'll have to look into that. I believe you can get a preliminary copy of that viewer if you jump through a couple hoops. Thanks again.
  16. Thanks for the tip about the horses walking around or not. When I was watching them, they just stood there looking dumb (kinda like Congress) so perhaps I've nothing to worry about, at this point at least. By the way, I like your line about dogs and cats. Here's one of my own favorites: Dogs have owners - Cats have staff.
  17. I own a mainland sim, not an island, so of course the Region/Estate stuff is not available to me; just one more middle finger from the friendly folks at Linden Labs. I don't use their viewer either, so I don't have whatever information it would give me about lag, thus I expect I'll just have to rely on other people's anecdotal evidence as to whether or not these horses do cause any significant lag. I do thank you though for taking time to reply.
  18. I have a new renter who has created a skybox (or skypasture, I guess I should say, heh) with (so far) seven horses. I've seen these scripted horses (10 scripts each) around SL, but I don't know anything about them. Does anyone know if they cause a lot of lag?
  19. I posted a question, it was not answered. After sufficient time went by, I found out the answer myself. But the system won't allow me to answer the question myself. Okay, that's pretty stupid, but par for the course, right? So then I went to delete the question entirely BUT there seems to be no way to delete a question once posted. This seems ridiculous on the face of it, but again, par for the course. Still, it seems like there'd have to be a way to delete your own question. I tried editing it and blanking it out, but that didn't work. So now I've edited it to what you are reading now. So, IS there a way to delete this post, or is this simply one more example of bassackwardness? Okay, I've searched the so-called "Answers" and I see that at least one other person has noticed this tiny little flaw, so evidently there really isn't any way to delete or answer your own question. I guess I have to give LL credit for their consistency at least. Anyway, if someone would be so kind as to "answer" this question in the negative, then I'll be able to mark it as having been "answered".
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