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Eidolon Aeon

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Posts posted by Eidolon Aeon

  1. The texture I am using is a crushed velvet 512 x 512.  I definitely get your point, Chosen, about not always needing to see perfect detail, but in this case, I was losing even the suggestion of what it was.

    I woke up this morning realizing I'd need to stretch the highlighting/shading over a vertically doubled texture (looks almost as good at 2/1 as at 2.5/1) rather than squishing the texture down, exactly as you mentioned.  It worked beautifully.  I rarely go above 512 with any of my texturing (except to combine smaller textures into one conglomerate), but in this case, 512 x 1024 was the thing that worked.

    Many thanks for the extra tips and suggestions.

  2. I am attempting to texture a sculpty.  I cannot export the sculpty from SL to paint in a 3D program as it is alpha protected.

     

    The raw texture, without painted highlights/shading, looks best with repeats set at 2.5.  

     

    When I take the texture from SL and into PS, squish it the appropriate percentage, then add highlights/shading where they should be, it looks like pure crap.  I can't even tell what the material is supposed to be anymore, it's so blurry.

     

    (Already checked: I'm squishing on the appropriate dimension to 40%.)

     

    Is there any way around this?  I don't have this problem when not attempting to compensate for needed repeats.

     

    Should this be in answers?

  3. I'm building a nicer, larger store, but would like a bit of advice before I go beyond the sketch phase.

     

    * Have you made changes to your store layout that improved sales?  That reduced sales?

    * Have you found that putting a second floor in reduces sales for products on the second floor?  Did it depend on whether the second floor was easily open to viewing, i.e, a balcony?

    * Did close, intimate spaces work better, or more open spaces?  Separate areas, or one big room?

    * What else should I consider?

     

    Many thanks.

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