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Jimmi Rubble

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Blog Comments posted by Jimmi Rubble

  1. Hello, I just visited a mesh shop in-world and apart from the fact I couldn't enjoy the sample they had on display (it was a little round disc), the only box of builder's items on sale was a box of twenty-four mesh window frames for L$999. Over a year of technical effort went into providing mesh and all I saw was window frames for sale. Honestly, I was very impressed (said in a sarcastic tone). Don't we have enough prim, sculpt or even alpha texture window frames already?

    I honestly cannot see this feature taking off for the next twelve months, at the very least, until useful mesh items are available for content creators to incorporate within their goods. Only when over 50% of the in-world content is actually using mesh, people will take the step of going to a mesh viewer simply because they are frustrated with viewing little flat discs everywhere. May I suggest LL actually start flooding the world with free default basic mesh, so that content creators to experiment with and start using in their goods.

    What I would rather see from Linden Labs is more attention given to solving very old and very annoying grid faults such as sim crossing handshakes. What is the point of creating a detailed B52 bomber in Mesh if it won't cross a sim line with all of the riders? Lag!! Residents have been screaming about lag for years. 3 prims per m2? Isn't that kind of low these days? Link Distance: If I have a huge mesh I still cannot attach prims to each end of the build. Its not enough to rely on script solutions to basic grid faults or shortcomings. Other grids are way ahead of Second Life in these areas. Linden Labs - youre gold plating with mesh over problems in the hope that it will enhance the world. It won't - its just compounding more problems on top of basic ones that should have been solved years ago.

     

    Not impressed. 

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