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Violaine Villota

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  1. Oh I know it's bad, I was very active years ago and creating a lot around 2007 - 2008, and somehow bless my lucky stars I do still make thousands of Linden dollars a year even though I haven't created anything new in so long. Ya know, depression and *gestures broadly at the world and a deadly pandemic* all of that, but have been trying to learn more Blender so I can at least update my wing designs here. It's definitely not what it used to be sadly, but I also am not ready to leave SL yet. But we'll see. I was finally able to upgrade my ancient iMac recently so being in world isn't such torture now, but all the old haunts are more like ghost towns. Not that I ever was super social in world anyway, I just like to make the pretty fairy stuffs & see it come to life.
  2. Welp, I filed the DMCA notices on May 21st and after filling out the form it said my claim would be processed within 2 business days. Then, got an auto reply on the 31st saying the same thing, that they'll process it in 2 business days. This morning, June 2nd, I get 2 more emails telling me it will be processed within 2 business days, LMAO so that's a lie. Been almost 2 weeks! Gotta milk those sales before taking it down so they get their cut I guess? Would be awesome if every time an infringement is removed, the actual copyright owner could automatically get the sales revenue but I know that's a pipe dream that will never happen.
  3. Gah! You're right, it was an April Fool's joke. My boyfriend was reading the article to me but didn't notice the upside down text all the way at the bottom, LOL. Well I'm glad it's not true. Thanks for all the info. I hope LL moves the link for the form to a place people would be much more likely to look for it. I assumed that the most updated info and forms of contact for DMCA notices would naturally be on the page we're taken to when we click through on the report button for copyright violations.
  4. Interesting, when I click on 'report' on a listing and follow the menu options it leads me to this page, which does not have that form: https://wiki.secondlife.com/wiki/Linden_Lab_Official:Intellectual_Property?_gl=1*1aqzvug*_ga*NzcxNDU0MDUuMTY4NDY0Mjc5MQ..*_ga_T7G7P6DCEC*MTY4NDcwMjY5NS4zLjEuMTY4NDcwMjY5Ni41OS4wLjA.*_fplc*eDdlV252ckdLWW80ZEZLSm9yTmxEek00Z016N1k2MFJmQmJPOFZsOXl4WkhrNU44WGFyVUZaWnUzS3RRJTJGNEZoNURYRzBIWmNvcUt1YjBzQ3olMkJwRWNsejNlNHdZaVdOejl5b1UxZ2RmVHpYQUF3MlFuTjhHa2h6SGd1JTJCNEFRJTNEJTNE Where did you find the link to the IP page you linked to? They need to update the other wiki page to also have the link to the form. As for the process, I got an email from LL with a link to the reporting form that said the report link would only be active for 4 hours. After that, I'd have to go back to that link and put in another request for them to send me the email with the report link. Still a bit strange but it's better than being forced to fax or mail it. After I completed the forms it said I'll receive a response within 2 business days. Hopefully it's easily removed, I provided my US copyright registration numbers as well. But I'm worried about what will happen to SL once Meta fully owns it, apparently they're in the process of acquiring Linden Labs and that is such disappointing news.
  5. @Rowan Amore so the online form is very different than most, for one you don't actually give any of the info for the infringement, only all your contact info and when you hit 'next', a screen comes up saying you'll be contacted with instructions. Who wants to be that the instructions are to prepare a scroll with the infringement information that must be delivered via horse & buggy to a physical address? Also this was the worst Captcha experience ever. I had to do like 10 of them and it kept having me do more or saying 'try again' even tho I clicked all the right squares - unless they purposely put the most low rez, pixelated, blurry dark photos where the object you're supposed to be looking for is the size of a pinhead in the image and no one can make out what that thing even is? I'm attaching a couple screenshots of the completed ones that they failed me for. Sheesh, let's hope the email experience goes smoothly. Will report back...
  6. Woah, but where did they provide that link? I had found an infringing listing on the marketplace and when I went to report and flag it for IP violations, the page it led to didn't have that webform link at all. Will try it now, thanks!
  7. This is pretty pathetic, for a company that's entire existence and business model is online, to not have an online DMCA form or email to send one to. We're supposed to snail mail it or fax it over, really? REALLY. There are people alive now who've never even seen what a fax machine looks like and you want us to send a removal notice on ancient devices. What a convenient way to keep making money off of stolen goods on their marketplace, by making it more difficult for people to report theft. Get it together, SL, join us here in the year 2023 and give us the goddam digital option.
  8. Well after a couple years of inactivity out of disappointment with my weird hybrid Bento / flexi fairy wings, I'm now going to make some real mesh wings. I've recently learned that any worn mesh or prim can also use BOM Universal layer textures and am considering using them for the new mesh wings, however in my tests with regular prims and BOM textures I've noticed that the BOM textures look much more dull and transparent than the ones I used on my existing flexi wings even though all the settings are the same. Checking 'Full Bright' does make the diffuse texture look more like the current ones but then it hides the specular and normal map effects. It DID get rid of most of the alpha glitch, which is awesome, but the difference in brightness and opacity is pretty noticeable and making them without an alpha blending texture isn't what I want. I want to still have semi-transparent wings rather than fully opaque, so BOM seems like a solution except for the dullness. I've been scouring the internet for info on BOM Universal Layer textures but when it comes to creating with these I can't find much at all, most how-to's have to do with skins & bodies which all have opaque layers in the bottom of the stack. I need to know first if this will work how I want it, texturing the veins since it's mostly a flat item & using normal maps for dimension but if this doesn't work right I'll need to be sure to make the veins out of mesh. I'd love to make them low poly and low impact if I can tho. Here's screenshots of the two versions, first shows the existing flexi prims with regular textures (definitely alpha glitching), the second shows the BOM textured prims. Testing just the uppers just to see what works. Used the exact same texture files. I'm using the latest version of Firestorm on an iMac if that means anything, on the medium graphic quality setting with Advanced Lighting & Sun/Moon shadows enabled.
  9. It's 2019 and we still don't have an online DMCA form like literally every other major platform with art being distributed, and I think it's been a year now since I posted in the forums about it. I don't think I'm going to hold my breath for things to get fixed...
  10. Okay, thanks. I guess I'm going to have to go with a good mixture of both somehow and try to get the poly count as low as I can. I'm pretty much making my wings geared towards people who will be using ALM because it's going to look the best that way and I just don't want to go back to faked iridescence now that the real thing is possible. Maybe I can put one standard size set in there with a faked iridescent shine I guess, though even without that the AO texture would still be comparable to everything else I've seen on the grid. I also don't think a lot of people know that they can have ALM on with a medium quality setting because at first when I push the slider to the mid level it turns off ALM. But, we can go right back and click it on again and it works. I understand there are probably a lot of users that still would have trouble running that smoothly but maybe most people would save that setting for photos and stuff anyway and the faked iridescent textures I've made in the past will look strange when backlit anyway.
  11. When it comes to making meshes with a lot of detail versus meshes with low detail but a full materials set of resolution texture (larger than 500x500) including normals and specular maps, which is more taxing or laggy? Or would they be about the same? Is it better to add more detail in the textures or in the mesh itself?
  12. @Theresa Tennyson I had been considering using Marvelous Designer at some point in the future, but is that a program we should be avoiding all together or are there ways to optimize the meshes better that people are missing or not doing?
  13. At least Blender has a manual at all, now we just need one that is more SL specific. For instance, is there a single page in the forums, or knowledge base, with basic mesh tips all laid out that isn't outdated? Things like whether drawing vertices from scratch are the best method for low poly SL meshes, or what kind of topology it should be to not break when it's rigged? There are bits of info like this scattered around but no one central place unless I'm missing something. And if I am please prove me wrong with a link. I'm taking my time trying to figure out the workflow that works best for meshes for SL so that I don't become one of those creators that's putting out bad mesh or laggy items but I've had to go on a scavenger hunt to find out what I need. I had thought there would be a sticky in this forum especially with the basics listed and was surprised to see none. Also although the in-world creator groups are great, they are only productive if I'm actually in-world to receive the messages. Otherwise that information is just lost
  14. @Sasy Scarborough Thank you so much! I was not aware of the SL Creators Studio at all, no one wanted to invite me to the club yet I guess, haha. I'm just thankful that the recent wing infringement I came across in SL went surprisingly well when I notified the creator. It's rare that a person is actually willing to work with me and not biting my head off as if I did something wrong by trying to protect my own IP. I usually just file DMCAs to avoid stupid fights but if it's someone whose work I had respected and it seems out of place for them to have a copy of anything I'll contact them directly and I got lucky this last time. I still should have my own stuff out here in mesh though as that might make it harder for copies to flourish. I have been saving Youtube favorites, but haven't had categories and I should because they are adding up so that's good advice.
  15. Like, even the SL wiki is outdated and the supposedly helpful links to where we can learn about what they mention are dead and gone. It's just kinda sad, we just have to rely on community members to offer help and they can't always give it.
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