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MadameThespian Underhill

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  1. Thank you everyone for your helpful replies!! Great community here in SL scripting. :smileyhappy:
  2. I use 2 different textures for the window prim as in the reply below. But thanks for this alpha script anyway! It may be helpful for another build I'm making. :matte-motes-grin:
  3. I'm not a scripter but can do simple alterations. Would sure appreciate the line of code (and where to put it!) that would make the following script usable by OWNER ONLY. This is a texture change-on-click script that I'm using to make the windows in my house opaque or alpha: Much thanks in advance! integer choice = 0; default { touch_start(integer total_number) { integer number = llGetInventoryNumber(INVENTORY_TEXTURE); choice = choice + 1; if (choice == number) choice = 0; string name = llGetInventoryName(INVENTORY_TEXTURE, choice); if (name != "") llSetTexture(name, 1); } }
  4. So where's the SLurl to this wonderful place, Drax?!
  5. I'm making a sign that will show text on a prim when I type something into chat using either of the 2 scripting packages from these pages in the wiki library: http://wiki.secondlife.com/wiki/XyzzyText http://wiki.secondlife.com/wiki/XyyyyzText Both work fine for me EXCEPT that they always display my avatar name followed by a colon in the prim text before they display what I've typed. For example I type into the chat bar "All items on sale this week!" and my sign reads "MadameThespian Underhill: All items on sale this week!" This does not look very good. Is there anything I can do to make the script NOT pick up my avatar name in the text that gets shown on the prim? Any help greatfully appreciated! MadameThespian Underhill
  6. Hi all, I'm posting this here after being turned down by the Events Calendar Posting form for having "mature" material. We're a well known, respected theater company of international actors that's been active in SL for over 3 years! We do Shakespeare...some original material...some classics like Allice in Wonderland and Through the Looking Glass, etc. Here's the text I tried to post and got the error message that we had "ADULT" material too racy for the the Mature sim we're in! "There's no fool like an old fool...and some are not so old, but fooled by their own gullibility and passions. The Avatar Repertory Theater is BACK this Friday, February 3rd! ...and we're doin' Shakespeare! But we'll start off having a little fun at Shakespeare's expense...or more like spoofing on the oh so knowledgeable 'Shakespearean scholars' *cough, cough*...Then we'll dive in to the real stuff. Join us for an unlikely pairing of laughter, Lear and Othello. MadameThespian Underhill, director, with Pipsqueak Albatros, Kayden Oconnell, Dolgoruky Umarov, Rowan Shamroy, Ada Radius, and Corwyn Allen. 5:00pm SLT a the New Theater on Cookie sim: http://maps.secondlife.com/secondlife/Cookie/227/247/23 AVATAR REPERTORY THEATER http://www.avatarrepertorytheater.org is a project of New Media Arts, Inc. http://www.newmediaarts.org a nonprofit organization tax exempt under IRC 501(c)(3). Donations may be tax deductible depending on your tax jurisdiction and circumstances." HERE'S THE TEXT I PARED IT DOWN TO AND STILL GOT REJECTED for having material too "adult" for the M rated sim we're in: "The Avatar Repertory Theater is BACK this Friday, February 3rd with an evening of Shakespearean tragedy and...fun??? Join us for an unlikely pairing of laughter, Lear and Othello. 5:00pm SLT a the New Theater on Cookie sim: http://maps.secondlife.com/secondlife/Cookie/227/247/23 AVATAR REPERTORY THEATER http://www.avatarrepertorytheater.org is a project of New Media Arts, Inc. http://www.newmediaarts.org a nonprofit organization tax exempt under IRC 501(c)(3). Donations may be tax deductible depending on your tax jurisdiction and circumstances." WTH?!
  7. Well...before I saw your post, I deleted EVERYTHING with a Second Life folder on my computer and did a complete reinstall of the viewer and the textures did come in fine for me. But I am curious -- what would unchecking HTTP Textures do? i.e. what is it's purpose? Thank you for replying! MadameThespian
  8. I haven't seen it here yet, but here's my gripe about the latest viewer: Many textures are now *blurry* to me. A quick "rebake" (ctrl + R) used to always clear it right up for me, no problem. But now half of the textures only load to the blurry state. I also used to be able to clear it up by holding Alt on the object with textures in question and then cam way, way out and back in again to clear up the texture. But this doesn't work anymore either. I can fix the blurriness on my HUDs simply by detaching/re-attaching them now...but sheesh, that's a drag as I have to do it every time I log in -- to the same HUDs I was wearing when I logged out! But I can't do anything else about the surrounding textures. For example, I've been standing in the same spot now for about 30 minutes and most of the textures here are still blurry! (btw I'm used to running the SL browser on HIGH graphics settings -- and even jacking up some of the individual settings beyond that -- with no problems.) The UI change does not bother me in the least. I've tested and used many versions of the SL browser and don't have a problem with learning new places and how to customize new browsers. It's the DANG texture blurriness that is really frustrating me!
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