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kayla Mekanic

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Everything posted by kayla Mekanic

  1. If we are to have this new system put in place, we MUST have more security features put in place as well. Why haven't we gotten a 2 step verification option yet? With this new update, what's to stop a hacker simply hacking your account and stealing all your personal info including SSN?! This is a severe security flaw and there needs to be something done while this update goes live. Please LL add more security options for us to protect our accounts when this update goes live.
  2. I'm not talking about an ao. I'm saying that some products animate the default avatar with internal animations that are expressions like express_afraid express_cry and sometimes even your avatar's fingers. I made my own bento avatar. usually mesh or prim avs can't react to the internal expressions, which is why I'm asking if there is a way that I can make my bento avatar play a face pose I made for it,whenever those internal animations play. Like if there is a way to tell when they are playing so I can start/stop my bento animation?
  3. Is there any way to override expressions like express_afraid with an animation for your bento avatar's face expression? I've tried llSetAnimationOverride but it only works on the other internal animations, not the expressions...
  4. Yay does that mean bento will be on the normal viewers soon?
  5. Why do we have to keep delaying the full release? Bento is pretty much good to go. The only reason it's being held back is because of this animation/sliders issue. Unfortunately we cant have both at the same time. I think creators (me included) could just choose whether to rig to the sliders or not. Plus Bento is mainly about new bones for rigging and animation, not slider customization...
  6. You're not a nutcase. I completely agree with you. I think that once any troublesome bugs are fixed, Bento should be good to go. From what I have seen, it looks good as it is.
  7. Can someone send me a .blend file with the latest Bento Avastar template for rigging? I tried modifying the bento angel template for my needs but I keep getting errors... Also i'm using Blender 2.77
  8. The default viewer also crashed. Of all the viewers I have installed I have: Project Oculus Project Bento Default viewer Firestorm viewer I use Firestorm frequently, and haven't used Oculus viewer in months but it never crashed like this. First time i tried the bento viewer after installing is when it crashed. Here is the bug report with logs attached https://jira.secondlife.com/browse/BUG-20038 EDIT: I'm so freaking stupid. I realized that I hadn't cleared the cache in ages, I did that and the default viewer hasn't crashed... so I guess that could be why So basically clearing cache fixed it for both the viewers... I feel stupid, sorry
  9. Every time I try to log in with the Bento viewer it Instantly crashes after I load into my avatar. How can I fix this?
  10. Do you have an ETA (estimated time of arrival) for Bento on the main grid? Nice work btw.
  11. Which means even more bones added to the already complicated skeleton update... :matte-motes-dont-cry:
  12. This video starting at 19:15 should be helpful with rigging hands. Later in the video it also gets to some useful rotation locks for the bones to keep it from rotating in an unnatural way. https://youtu.be/xKPOL_u6hms?t=19m15s
  13. Very useful. Will that function be extended to also override lipsync/face animations so that custom meshes can use them? (If that hasn't already been done)
  14. I agree, and hopefully also do the same with the voice chat lip-sync that legacy avatars have. That shouldn't be too hard to implement.
  15. Well, the DK2 is technically still a prototype (and made for developers which could explain the complexity). I'm sure the consumer version will have a lot more compatibility and be more user friendly, hopefully.
  16. Guys dont use the project oculus viewer. If it actually works for you, good. But if it doesnt, its more trouble than it's worth. I tried hours to get my oculus to work with project oculus to no avail, then I tried the CtrlAltStudio viewer and it instantly worked, I just needed to do a few tweaks to get my oculus to view sl correctly. Only downside is u cant see any of the ui like the top menu ect. Only way to access specific menus are shortcuts. Ctrl G brings up chat, Ctrl M - map, and so on. Read on the viewer website to set it up. Sl works pretty good with it, except in laggy, populated areas, it will stutter and can can cause nausea... I tested it in london city and got some bad stutter, even at 84 draw distance
  17. Would it work with geforce GTX 960 too? If so can you send me a pasted file as well?
  18. Well you just made my point. That's why I thought it'd be nice to have a discussion about a new engine that would run better graphics and allow for more user creativity. SL is 10 f*cking years old. LLs already made a ton of money from it. It wouldnt hurt to improve and create a new engine.
  19. Thats why I said "SHARE YOUR THOUGHTS" Not just about SL2, but features that could make our current SL better if it were ever possible.
  20. The point of this thread was to talk about thoughts and cool ideas for SL and you people have to go and ruin it.
  21. Then no point in keeping this thread
  22. Can we get back on topic please?
  23. I was talking about the "learning to read" remark was rude and uncalled for.
  24. If you don't like this topic, you can simply ignore it and move on.
  25. No need to be rude. There can still be a discussion about how Sl would be like IF it had these features. Also: http://www.lindenlab.com/releases/linden-lab-is-developing-the-next-generation-virtual-world While obviously it won't be EXACTLY like SL (which i really don't care, as long as it still has the creative aspects with massive improvements compared to SL, like nextgen features, then i'm good with it) It's being developed and I think it'd be cool if it had these features. Just saying. So calm down.
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