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Luna Bliss

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Posts posted by Luna Bliss

  1. 2 minutes ago, Coffee Pancake said:
    53 minutes ago, Luna Bliss said:

    LL is going to read this thread and the zillion threads on 'child avatars and the TOS 'and beg us to post about politics  and RL again...

    A forum with limited on topic subject matter will have limited and repetitive posts.

    If you want to debate politics there are other places online for that.

     

    point flew over head.jpg

    • Haha 2
  2. 3 minutes ago, BilliJo Aldrin said:
    15 minutes ago, Cinnamon Mistwood said:

    So anyway... a discussion where ideas are tossed out even if we don't agree on which ideas are good or bad. We are all adult enough to talk them through.

    Most of us are adult enough.

    The premise of the thread is "lets confiscate the land of people that don't log in for a while", that whole idea is ridiculous, whats to argue?

    Its not like there is a land shortage and people can't get any because its all taken up by people that never log in

    You don't understand, Billi...we are now a Philosophy forum...

  3. 1 minute ago, Paul Hexem said:
    4 minutes ago, Luna Bliss said:

    I'm heading to mainland today in search of them....judging by the arguments they're just ALL over the place...

    I don't know if you're into drinking games, but I say follow one of the Linden routes with say... 128 draw distance and take a shot every time you see the default plywood texture.

    Is each one a memorial to a dead person?

  4. 35 minutes ago, Roxy Couturier said:
    41 minutes ago, Luna Bliss said:

    Oh, I didn't know those who are deceased only have plywood skyscrapers on display.

    or that there are that many plywood skyscrapers...

    I'm heading to mainland today in search of them....judging by the arguments they're just ALL over the place...

  5. 3 minutes ago, Paul Hexem said:
    25 minutes ago, Luna Bliss said:

    In some cases the builder is deceased and can never log on again.

    Then they're probably beyond caring and are definitely never going to finish that plywood skyscraper.

    Oh, I didn't know those who are deceased only have plywood skyscrapers on display.

  6. 5 minutes ago, Love Zhaoying said:
    16 minutes ago, Paul Hexem said:
    24 minutes ago, Luna Bliss said:

    can move

    Also, "can move" means "spin up your own region for 210 bucks a month"

    It really does work both ways, don't you agree?

    I would bet there are few people who enjoy a themed area that fits together nicely with pleasant views for all, or who believes in a community of people working together, more than I do (community in this case meaning the people who live close to each other).

    But even I believe there needs to be a place of freedom on the grid where people, those without the income to own their own region, can do whatever the hell they want on their property.

    Why should this be taken away? Don't they have rights too?

  7. 6 minutes ago, Arielle Popstar said:
    10 minutes ago, Luna Bliss said:

    It just might be more favorable to toss out the bad ideas at the get-go so people don't end up dying, as opposed to thinking of your fun engineering ideas as learning experiences for your comrades.

    The bad idea for that bridge was in trying to save money that ultimately led to it being built with a crappy design. Not the first such disaster that was a result of cost cutting measures by a city council.

    I'm speaking to the idea overall that there are no bad ideas.  It's simply not true. People have died due to bad ideas. To focus on a "learning experience" as a way to affirm bad ideas is short-sighted and a faulty premise to base an argument on.

    In fact, it exemplifies the mind of many scripters -- some little tangent is thought up and they run with it, lost in the details, thinking they've solved some nifty problem, not even realizing the main overarching goal has been compromised.

  8. 2 minutes ago, Paul Hexem said:
    10 minutes ago, Luna Bliss said:

    can move

    Also, "can move" means "spin up your own region for 210 bucks a month"

    no, not every parcel on the mainland is bordered by annoying neighbors. I've lived on mainland myself and can confirm there are plenty of acceptable parcels.

  9. 4 minutes ago, Paul Hexem said:
    8 minutes ago, Luna Bliss said:

    no choice in how to mitigate an unfavorable outcome.

    Yes they do. Click "login" once a decade.

    I know it might be a pretty insurmountable and complex task for some people, but I think most of us can manage at least that.

    It's just a bad idea for so many reasons. There are people who built things others want to preserve, whether on their own land or elsewhere. In some cases the builder is deceased and can never log on again.

  10. 30 minutes ago, Paul Hexem said:

    You think other engineers learned from that?

    It just might be more favorable to toss out the bad ideas at the get-go so people don't end up dying, as opposed to thinking of your fun engineering ideas as learning experiences for your comrades.

    • Like 1
  11. 8 minutes ago, Paul Hexem said:
    17 minutes ago, Luna Bliss said:

    but oh, one caveat, it will decay in X amount of years according to our dictates".

    That's no worse than (and just as hyperbolic as) "everything you'll try to do is blocked by giant plywood walls and glowing cubes owned by people long gone".

    Bad comparison -- these two examples can't be equated.

    The one with annoying neighbors can move, whereas the one whose prims will poof at another's whim has no choice in how to mitigate an unfavorable outcome.

  12. 4 minutes ago, Paul Hexem said:

    details

    How about the "detail" of marketing.  Sure, it's a great advertisement for new people joining..."hey, buy land and create your dream, your world your imagination, but oh, one caveat, it will decay in X amount of years according to our dictates".

  13. 1 minute ago, Paul Hexem said:
    4 minutes ago, Luna Bliss said:

    Only scripters who want to create a script for a bad idea think there's no bad ideas.  Believe me, I know from experience (hiring scripters for my SL projects) that they are often unable to see the big picture.

    In my experience, nearly everyone that's ever said "no you're not seeing the big picture" also doesn't understand how the details work.

    The one with the big picture knowledge is guiding the project toward the goal for the project, often needing to please a customer. If the scripter gets lost in details in opposition to the goal they are at fault.

    • Like 1
  14. 29 minutes ago, Arielle Popstar said:
    2 hours ago, Luna Bliss said:

    Most women, when walking down a street, or to and from work, are not carrying weapons.

    Women have a very slight tendency to be the initial aggressor (it's very slight) in DOMESTIC situations. We're not talking about domestic situations though -- we're talking about stranger danger.

    The incident happened in virtual. I wonder what the stats are for gender aggression in a virtual setting where the resources for each are equal. I know what your answer will be but I do question what the stats really are.

    Hormones and social conditioning aren't just left at 'the door' when one logs in to SL -- they continue to affect behavior. Men and women, on average, differ according to these measurements that point to greater aggression overall, and these factors affect behavior more than simply having the strength to better defend oneself physically in a virtual world.

  15. 20 minutes ago, Arielle Popstar said:
    44 minutes ago, Scylla Rhiadra said:

    I am socialized to think of men in particular contexts as representing a kind of potential threat. I think most women are, to greater or lesser degrees: speaking as an urbanite, for instance, I feel a great deal more uncomfortable if a man is approaching me on a dark street late at night, or in a lonely parking lot, or whatever, than I would if a woman was doing so.

    The reality is that a woman is probably more dangerous in that situation being that she is likely afraid, unpredictable, likely carrying mace or pepper spray if not a gun for those in the US. Studies do show women have a higher tendency to be the aggressor though the males are more apt to be the final winner if something does occur.

    Most women, when walking down a street, or to and from work, are not carrying weapons.

    Women have a very slight tendency to be the initial aggressor (it's very slight) in DOMESTIC situations. We're not talking about domestic situations though -- we're talking about stranger danger.

    • Like 3
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