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Xavier Novelli

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Blog Comments posted by Xavier Novelli

  1. You're very welcome! The problem with transparencies stem from two things. One being two objects with transparencies and either object (or both) having a texture on "FULL BRIGHT". The other problem is the way users are creating their transparencies. The best way to fix the issue when creting an  image using transparency is (in your preferred texture editor) to include  a layer under your image with the black covering the entire image canvas area, and then turning the black layer to 1% opaque (almost totally invisible). With every pixel in the image containing some opacity of color, fast alpha treats it almost as a solid texture, though its still transparent where its supposed to be.

    If more people would've realized these tricks a long time ago, along with the use of fast alpha, it would very much cut down on the problems objects using images with transparency anywhere on SL.

  2. No I tried both....deferred and non deffered and i get no difference. I even tried checking them both.....no good. This could be due to the fact that the new viewer doeznt list my video card as being supported anymore. Dare I go and buy a new video card which will inhibit me from giving LL my money for rented land and uploaded textures?

    Thanx for your reply samm!

  3. It should also be noted that viewer 2.4 takes away the ability to utilize the "fast alpha" option in the develop menu, which easily corrected many of the problems that occur when viewing two objects with transparency over top of each other (like in windows, trees and chendeliers, etc). it was only by luck that i found the "fast alpha" option in the old viewers. This is a VERY significant problem that has been over looked by the developers for far too long and will aggravate current users and builders, as well as deter new ones.. My suggection would be to bring back fast alpha, and make it a default setting to have it ON.

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