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Tuu Munz

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  1. I'm not sure if these texture problems are caused by the PBR viewer. PBR might be part of the problem, but could it be possible that it isn't the whole problem? I have had these "grey texture" problems ever since I returned to SL at the end of April after a one and a half year break. My first impression then was: what the **** have they done? Textures don't download, those that should be in my texture cache don't load, region crossings with vehicles work terribly most of the time — everything seems to work much worse than when I started my break in autumn 2022. What's interesting is that I just noticed that I have these texture problems everywhere else in the grid, but very rarely at the SL21B event sims, like The Stonehold and Nimbus stages, even though there are tens of other avatars present. Is the "grey texture" problem more of a connection and bandwidth issue than a PBR issue? (I assume the event sims have extra good connections?) Is it a Firestorm problem? Do other viewers have the same issues? (By the way, yes, I have whitelisted Firestorm and the necessary folders a long time ago, and just checked that they are indeed whitelisted, so this shouldn’t be the problem.) Is it a location problem? I have noticed that when I and some other users have these issues, others say that everything is okay. (I refer to different group chats.) (P.S. My grandchildren are coming to visit for a few days, so I probably won’t have much time to follow up on this, but maybe it is useful to put these remarks here in case someone else has some thoughts about them.)
  2. Could maybe llRezObjectWithParams with REZ_PARAM_STRING help? (https://wiki.secondlife.com/wiki/LlRezObjectWithParams)
  3. "Investigating - We are currently undergoing unscheduled billing maintenance. While this maintenance is in progress, residents may be unable to use the cashier or to make purchases. Additionally, residents may have difficulty accessing certain features at this time, including the Marketplace and Skill Gaming Regions. We apologize for any inconvenience." https://status.secondlifegrid.net/
  4. I'm quite sure it's question about last weekends Grid Drive which went from south Sansara trough Bellisseria to Satori (there was one landing on water in the middle of the route). All necessary info of Grid Drives can be obtained here: https://www.driversofsecondlife.info/p/navigation-hud-how-to-and-history.html
  5. http://wiki.secondlife.com/wiki/LlRequestDisplayName Example: key owner_key; key owner_name_query; string owner_display_name; default { state_entry() { owner_key = llGetOwner(); owner_name_query = llRequestDisplayName(owner_key); } dataserver(key queryid, string data) { if ( owner_name_query == queryid ) { owner_display_name = data; llSay(0, "The display name of the owner of this script : " + owner_display_name ); } } }
  6. Only for members? Panquehue (88,73,501), "[15:02] Fnordian Security System 2.1: You are not authorized to be on this land, Tuu Munz. Please leave or you will be ejected in 320 seconds."
  7. You are right. There sure are many ways to handle this feature. But to use them, you have to be aware about it. And - shame to me - I haven't been. May be because I have under my years in SL wrote only simple scripts - switching lights on/off, changing colours and textures of prims, playing whit particles for my own fun, making simple menus, etc. But recently I have been playing with one opensource script and found out, that sometimes it does what it should do and sometimes doesn't. When I looked it closer, it seemed to me, that logic there were quite right, but that the aberration there must have something to do with the way LSL handles floats. I could fix the script so that I'm happy with it. But as I am curious person, I liked to know, why it worked as it did. Now I know. 😊
  8. Thank you all very much for comments! So this is a feature. (Allways nice to be today wiser than yesterday 😋.)
  9. LSL is calculating: default { touch_start(integer total_number) { float X = 0.10; float Y = 0.00; Y += X; Y += X; Y += -X; Y += -X; llOwnerSay("Y is " + (string)Y); if (Y > 0.000000) { llOwnerSay("Y is greater than 0.000000"); } else if (Y == 0.000000) { llOwnerSay("Y is equal to 0.000000"); } else if (Y < 0.000000) { llOwnerSay("Y is less than 0.000000"); } else { llOwnerSay("Sorry, I don't know."); } } } and gives response: [04:19] Object: Y is 0.000000 [04:19] Object: Y is equal to 0.00000 Ok. But when LSL is calculating: default { touch_start(integer total_number) { float X = 0.10; float Y = 0.00; Y += X; Y += X; Y += X; Y += -X; Y += -X; Y += -X; llOwnerSay("Y is " + (string)Y); if (Y > 0.000000) { llOwnerSay("Y is greater than 0.000000"); } else if (Y == 0.000000) { llOwnerSay("Y is equal to 0.000000"); } else if (Y < 0.000000) { llOwnerSay("Y is less than 0.000000"); } else { llOwnerSay("Sorry, I don't know."); } } } is response: [04:20] Object: Y is 0.000000 [04:20] Object: Y is greater than 0.000000 Is this a known bug (which I haven't known), or is this a feature? Or am I stupid?
  10. Thanks for comments, Kolby & Venus! The horses hasn't bothered me - but to be honest, I haven't had much time to be there lately, and when I have been there, I have usually taken one of my boats and enjoyed sailing around the open-ended Linden oceans...
  11. Wonderful place for sailing, boating, surfing, diving, swimming, etc. South-east corner of a sim by Linden oceans. This kind of place is rarely available!!! 4096 sq.m. 937 primitives Price 69999 L Price 59999 L http://maps.secondlife.com/secondlife/Loxich/235/12/23/
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