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Ernesto Perez

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Posts posted by Ernesto Perez

  1. It dont help me much when there is example 2h. First I dont remember what the time was when I rezz something. When I rezz 10 objects in different time, then I must have 10 different stopwatch. Also work can take longer than expected and I cant just stop. And also land owner can in somtime manually return objects. Or maybe I just forget some objects in sandbox.

  2. 14 minutes ago, Rolig Loon said:

    And it's very unlikely to happen. LSL is a local scripting language that is not used outside of SL.  There's little incentive to add all of the extra server functionality that would be necessary to make it have all of the debug capability that you may be accustomed to seeing in major languages like C++.  Many of the things you have suggested recently would be useful to have, but affect so few people that the chances of ever seeing them implemented are close to zero.  We learn to use the tools that we have.

    This is not actually true. LSL is not scripting language. It only named script, actually its obvious C language, compile and linking able language. It have own libraries and functions. Compilation and linking processed totally automatically. Do you know what is linking (not SL primset linking, but programming language linking). Its joining your compiled code with functions from library (obj parts of lib) and producing exe or dll. Even header files are linked automatically. This all means that LSL is not interpretative language (script). The advantage is faster speed and mode dynamic in code.......No, its not zero, I still hope after 10y this all is common feature......or after 50y when 10y is too short.   

  3. 48 minutes ago, Tari Landar said:

    the viewer(ANY viewer) does not detect that object-for whatever reason, you're not going to be able to select it.

     

    Today its actually possible also when viewer distance is too far. In pathfinder you can still select objects. You must be with your avatar close only to the first object in the list. And then move or take whole bunch of objects. When you are next to object not first in the list and try to edit it, then actually editing XYZ arrows appear still in first object.

  4. 15 minutes ago, Pamela Galli said:

    I have never used a sandbox or needed to separate old and new pieces, so I have never encountered the problems you have. I just build on my own land and take copies of the build as I make changes. Don’t really understand all  these rezzing restrictions you describe.

    When you build example some 100x100x100 building, you want to add some new objects inside this building. You start linking objects. But there can be happen when you loose linkset, just focus or something. Then there is problem to find objects. Because everywhere are walls. Then the best choice is derez old building with rezzbox and later rezz again. Second example is when you have some no-copy objects, those cant be put into rezzer. Example you move your building to some other location in the same parcel or at all sell this parcel and buy new one. Now you must transfer those no-copy objects to new land. How you do this? You cant take them one by one, because then their positions from each other lost. You must mark then by edit and take all as one package. Now, when you rezz this package, you must move them to right place. You must again mark them and then move. But while moving, selection can be easily broke and then again, you dont find objects, because everywhere are walls.  

  5. 8 minutes ago, Pamela Galli said:

    I just always use a cube as label for the whole group of items, and I would never think of just returning a group of objects. So I never have your problem.

    The problem can easily happen in sandbox. When you build something big, you cant do this in your own land, regardless how big your land is. Because there can appear problem where your old stuff and new stuff confused. For this you need sandbox, where you work only with new stuffs. Example you have old building and want to add some new objects. In sandbox, you rezz old building and then add new objects. When they mix up (this just happens sometimes) and you lost control where are your new objects and where old, then you just derezz old building. In your land you cant always derezz, example when its dancing club and full on people. So, anyway you need sandbox (if you arent millionaire of course and dont own multiple sims just in case for building). But sandbox can return objects to your lost and found in very inappropriate moment.

  6. 21 minutes ago, Innula Zenovka said:

    From what you say, after the doors are rezzed, something is telling them the coordinates to which they must move.  So if you if you put  llOwnerSay in either the existing doors or copies of them, and put these talking doors in the rezzer and rez them, you should hear the same message the rezzer sent to the previous set of doors, shouldn't you?

    Doors are not talking. I dont have nothing against talking doors..........but my point was - you cant modify source code without destroying variables. My case was exception, I hope rare, but if something happens, you just cant get those parameters without code modification and with code modification this information get anyway lost. There is space for further developing SL platform - example to add mouse right click option to script and "show all script state variables".  Its just SL server developing work and nothing more.   

  7. Example why Linden restricts access of information inside objects package? Why I must rezz them. I like to without rezzing to find out what objects are in package and why not to rezz them individually, like I can umpack one file from ZIP archive. This is exactly because Linden server dont allow this access for viewers. But no problems, I can wait one more 10y (I dont die soon :) ) and I hope after 10y there is exactly what I want today.

  8. 1 hour ago, Innula Zenovka said:

    I'm a bit confused.   Where are these variables getting their values from in the first place?  Presumably they're not hard coded in any of the scripts in the doors, from what you say, so presumably the rezzer sends them to the doors when they rez.

    If that's the case, what's the problem with putting some llOwnerSays in the door scripts, putting them in the rezzer and rezzing things again, and seeing what you hear from the new door scripts when the rezzer sends them the values?

    The variables get initial values from your script when it initializes state. You, as script author, itself initialize them. Scripts, called PIN-s, you put into object, and then they initialize variables according to your written code. Example while PIN scripts initialization, your code save object coordinates to script state. This state stay unchanged while object is taken to inventory and put to rezzer. Rezzer script and PIN script communicate by some channel and only when this is necessary. In my UR they communicate only after very first phase after rezzing and before PIN independent movement algorithm........When you put llOwnerSay, then script is compiled and reset and all previous values are lost. And in my case those values were coordinates where this door must locat. Now I must manually fit them to correct location.

  9. 7 minutes ago, Qie Niangao said:

    That would be unfathomably complicated. Until that object is rezzed, the script's state is not even present in memory on any simulator, but rather stored deep in some unstructured blob of database Inventory storage, so wading into that would require a debugging program that imitates the whole process of restoring a script state without actually restoring it.

    If this object hasn't been rezzed for a very long time, there's a non-trivial probability that it contains something that's simply gone missing -- I regularly stumble on ancient embedded assets that were erroneously garbage-collected over time. There are still handles to them, but they don't in fact exist.

    But I'm also unsure about exactly what happens when this object fails to rezz. With the Build Tool already open (Ctrl-3), dragging the object from Inventory to the ground, what happens? Nothing in the Build Tool? No error message at all? No "foosh" rezzing sound?

    It was strange, 4 similar doors, 3 rezzed (altough I anyway cant get variables values), 1 door dont rezzed at all, no errors, nothing. Ok, those only doors and I can put them manually in place, but still strange........But your mentioned "If this object hasn't been rezzed for a very long time, there's a non-trivial probability that it contains something that's simply gone missing" is more scary, extremely scary. I have lots of stuff not rezzed 6y.  Altough I tested yesterday my UR rezzer and it seems still working without problems. Also scaried maybe my script dont work anymore and I dont remember nothing how my own scritp worked, its the dark side of programming, oblivion, and this makes nuts.

  10. 22 minutes ago, Syn Anatine said:

    There is no way to search for an item within a coalesced object without rezzing it somewhere.

    I'm not familar with the 'pathfinder' you are talking about, is it a purchased product or a certain viewers feature?

    Im using Firestorm. Maybe its only in Firestorm. Its in build menu -> pathfind -> region objects (or something). It shows list of all my owned objects in region and their prims count and distance from my avatar. Also I can teleport to object (this is very good new feature, previously I used additional HUD and scanner drones for this). ..........But this "search objects inside coalesced-packed object" should be good idea for "new features wish-list" or maybe someone already put this idea into wish list.......The more and more I have feeling Linden Lab must allow more information changes between SL server and viewer. I think viewer developing is not restriction, only Linden dont allow access to information...........Also, example there is always problem with selecting objects and moving them together. First to select all objects is problematic. When you select by holding shift and selecting by mouse rectangle, it never selects all objects, always some objects becomes missing. And when you start moving them, it easily broke selection and you again dont find objects. And no-copy objects also you cant put to rezzer (to move them together). 

  11. Yes, probably its imossible to get those parameters. In newer version I specially for this writed channel listening command to say coordinates to chat.......But maybe there exist some additional tool. Example additional software to install into computer, that directly communicates with Linden SL server and shows those variables. Theoretically its possible.  

  12. Its my script. Yes, putting into it llOwnerSay() resets script. I cant do this, because it changes my variable. It was my previous version rezzer. I find out, 4 objects dont rezz. I take those objects. Then tried manually rezz. 3 of them rezzed, one even dont rezz. They are doors. Doors had also own script, plus my rezzbox scripts. I have no idea, but seems doors own script doed somthing there, scripts wasnt fit together. But this is not important. Important is - I have doors but I want to know doors coordinates (to put in castle, into right place). Those coordinates are written in script variable. How to get them without resetting script. In normal programming environment, source code editor shows also variables in sepatate window.  Example I put somewhere breakpoint and when debugged code stops, I can look into sepatare window what the variables are. Maybe there is some special additional tools for  LSL.    

  13. Hi, I have lots of "lost and found" stuff, half of them "no copy". They just packed and returned to me as bunch of objects inside package. Its normal behaviour. But there is problem to find out in whitch package is needed object. Can I search it without rezzing. It very troublesome to rezz them each by each..............Also, I find out very nice new feature "pathfinder". I dont need anymore HUD for searching objects in land. But the pathfinder is little primitive. It shows only objects count and not summary prims, must manually calculate.  But bigger problem is how to set package name when I take objects with pathfinder? Seems it always set package name as first object in the list.

  14. Hi, is there some possibility to check script variables. One object with script dont want to rezz anymore and also cant wear to hud, but I need to know one of its variable value. How to check it with passive script. 

  15. I seen some SL alternatives where is in use some real interpretive script language. I hate those laguages. I know only assembler, C and C++ and nothing more and even dont interest. This is why I like SL.  But why Linden dont write some 3D modelling tool? There should be more logical if SL have its own 3D tools for installing into computer. Then I think I plan to learn it also myself. But some 3rd party 3D modelling tools dont get interest, they are from too different world. Also I readed this mesh must be develop professionally. When its not perfectly developed, then you rather loose prims than saving. I just seen one very nice castle in marketplace, "Red Queen". It was like my previous castle (not my production), but more details and fewer prims. It was nice. It was half mesh. I certainly buy it.

  16. 6 minutes ago, Qie Niangao said:

     but Blender is free

    In RL there isnt such problem - software cost too much. In RL dont have "no modify", "no copy", "no transfer". From this point of view SL is very secure system, more secure than most firewalls in real life.....ok, im joking......But my point was - most SL users dont want to know nothing about when things start becoming too complex. In SL exist beautiful software pieces,  worked outside SL, installed directly into computer. Like Pikkubot or SIM scanners. I have also all this stuff installed. But 3D modelling is evan mode harder work and most users dont want to hear nothing about. LSL script is normal, because its not script, not interpretive, its normal compiled and linked C language (I wish it better be C++). But I think 3D modelling is harder work than C language. C language is more common. 

  17. As I understand, mesh must developed outside SL, with professional 3D modeling software. Its professional work. I dont think there is lot of such professionals who leave their jobs and go to SL, to develop the same things, only 100x cheaper. There is not much point to sell at all anything in SL. Better is to sell stuff in RL and just waste this money in SL. 

    • Like 1
  18. Hi, when I buy bigger land and then make it smaller and sell other part, then as I know land tier automatically jumps higher. Now when I sell some parts from my land and let itself smaller size, then as I know, I must manually lower tier in account settings (if land becomes enough small to fit lower tier payment). My question is - how much money Linden get from this higher tier period, as it was fewer than one months, example only one week was tier setting higher.

  19. 8 minutes ago, LittleMe Jewell said:

    Typically, until you get into larger parcel size, Yes the 10% doesn't really gain you anything, because there are very few odd parcels of those odd sizes.

    I just get idea. I must get bank loan, buy largel parcel, make it fit to my needs, sell other parcel and pay back bank loan. Jep, SL is crazy stuff, like gambling addiction.  :) 

    • Haha 2
  20. 6 minutes ago, LittleMe Jewell said:

    There are some security systems that handle this by having you also deed the security object to the land group.  So that might help in that particular instance.

    But I tried to deed, but it was "no transfer" and this means deed also dont work. But it was 6y ago. I just readed in marketplace about my GWS ORB, and now there was "works with group land"...so, I probably must get new version. .....Altough group-land settings are interesting, officers and such fun stuff. 10% is not bad, but there anyway dont exist exactly such land to buy. Example 1/4 sim is 16384 sqm2. With this new free 1024 sqm2, I can own total of 17408 sqm2 land, without paying higher than 1/4 tier fee. With group land I can increase this more with 10%......sounds nice. But the reality is - you just cant buy larger than 16384 sqm2 land because theres nobody who sells, just no land to buy.  So, pointless is to hope to this 10%  

  21. 21 minutes ago, Cindy Evanier said:

    I suggest you go to the creator's store and try their redelivery vendor for anything you want to check out might have been updated.  After 6 years probably a lot of stuff has or is obsolete now.

    Ok, I dont remember....can I use this "redelivery" both in inworld shops and also in web marketplace?

  22. 2 minutes ago, Christhiana said:

    I think that's more a problem of your specific orb. That doesn't make personal land better then group owned.

    I think also its ORB problem. But fact is that ORB works only in owner land. I have many ORB-s, and when I remember correctly, then they all need land owner to be the same as ORB owner. I wasnt programmed ORB-s, dont know why things are in this way. Pushing is allowed by owner only, when pushing is disabled. Also owner can teleport guest to home. Probably this is reason. Theoretically this can be done also in group land, but I have no wish to write ORB myself. I have one of the best ORB ever in SL,  Triple Labs GRID-WIDE Security System. And as this ORB is more important for me, then yes, personal land is better for me. This 10% dont outweight my ORB.

  23. Hi, I was 6y off. I have lots of stuff buyed previously. How I can get updates? The best way?  If I remember correctly, then previously there wasnt mechanism to manually download updates. The only option was just to wait and developer itself sends new version to you and then you accept and save it to inventory. But when I wasnt online, then I miss all those transfers. What I must do now?

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