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Posts posted by Emma Krokus
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Same here... and for longer. Also on a different viewer to official and Firestorm (I use Genesis).
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Is it possible you blocked or muted them by accident?
It's happened to me a couple times...
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Literally discovered in last 2 days.. and I've been here nearly 16 years...
Doubleclick to move to a spot even works on prims and mesh objects - this is WONDEFUL!
No more clambering into builds to get to a spot inside. SImply cam... doubleclick floor and BAM! I'm there.
(Using Genesis viewer at least...)
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2 hours ago, Aethelwine said:
Early on I resized objects with a calculator using edit linked parts and working out the numbers for resizing manually and then moving things back into place... It was sometime later I realised you could buy resize scripts that would do it all for you!
It was maybe 10 years before I worked this out, but a game changer: When searching your inventory, often you are not sure what name of thing you are looking for so you search for maker, you find the folder with what you want in, but when you clear the search field so you can see contents of the folder the view changes and the folder you were looking at has now vanished off the bottom of the screen.. all is not lost, you don't to scroll down searching for highlighted section in your inventory - just press your down arrow and your view moves to the folder you selected and you can find what you were looking for.
OMG I did'nt know this - THANK YOU THANK YOU
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1 hour ago, Frionil Fang said:
You can use basic math in the input fields, not just numbers. Parentheses, addition, subtraction, multiplication, division, raising to a power (^), trigonometric functions (sin(), cos(), tan(), atan()), square roots (sqrt()), natural logarithm and exponentiation (log(), exp()) and pi are all valid.
Want to move the object 1 meter on the X axis? Put down the move tool, just add a +1 at the end of the current X position and press enter. Want to scale the size to 2x only on Z axis? Don't bother with scaling, add a *2 at the end. Can't remember what 1/√2 is? Skip the calculator, 1/sqrt(2) is fine.
I had no idea it would do more than basic algebra! Thanks!
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3 minutes ago, Harper Held said:
There's buttons in the building interface to copy different parameters (location, size,object properties). I was building for 10 years before I noticed that.
Yes, that was another wonderful discovery for a builder!
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Aligning to grid - so glad Builders' Brewery taught me that!
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8 hours ago, Rufferta said:
I certainly will come back to the store, I just won't go into the tower..
That might be wise... as upstairs more horrors lurk.
At least this one on shop display doesn't explode and fall apart...
Muhahahaha
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On 7/13/2024 at 8:12 PM, Rufferta said:
Oh heck! I was part-way through the Silk Road Hunt when I got to Emma's @ Blue Moose and went into the Dark Tower to look for the hunt object and met this....thing...Fortunately I had put a face light on so I could find the exit.
No better picture, I'm not going back in there.
I try to do this hunt every year, there are a variety of stores, some of which have become my favorites. This was the only scary part.
Read more about the hunt here.
Old Nyanotech Hair Eihmao V3, old fit mesh kimono by sakura Verino. Don't know what the zombie is wearing.
Aww I am really sorry about the nasty zombie! Thank you so much for your visit. I am really sorry you won't be coming back though...
(The Zombie was just wearing a modesty layer made from Latex...)
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I found I need to add my skin blender / neck fix BOM layer LAST to make it work - this is on LARA X where the head and body skin I use are from different makers.
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It could also be possible that the AO got inadvertently dragged into something that you are now wearing...
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So sorry to hear that
Good luck!
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hmm... maybe try another region, in case your AO was dropped and is on the ground somewhere still animating you?
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1 hour ago, Ally Heartsong said:
So far i have been on the app for about 20 minutes and it stays like that 🤷♀️
What worked for me, was to tp to a couple of places... Good luck!
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With an object, you can do that using a sensor and some clever calculations to rotate it towards the avatar. Sending you an object inworld to see the effect.
I wasn't sure I understood your question on particles. They always orient towards the viewer... Particles can be spawned indefinitely or for set period...
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9 minutes ago, Fenix Eldritch said:
Yes. As per the caveats on the function's wiki page I linked above:
Oh I really should learn to read! Thank you for being patient with me
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19 minutes ago, Fenix Eldritch said:
While not built into the official LL viewer, you can create a scripted object that will apply an AO without needing to continually wear said device.
My personal setup is to have the object rezzed on my home parcel. All I need to do is click it once when I login and it will apply the AOs which will persist until I logout (or override/reset them). I don't need to actually wear the object for it to do its job.
Do the animations persist when you change regions?
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It did not disappear with other skins.
On 5/16/2024 at 9:36 PM, Emma Krokus said:I tried with a WOW skin - the problem persisted. It wasn't the skin - it was the skirt alpha I was wearing.
I had also tried at different altitudes to rule out that problem.
It was related solely to the defective alpha - in this case.
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needs a volume setting in llPlaySound
llPlaySound(sound, volume); //between 0.01 and 1.0)
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It depends. I do prefer to make my own way around sims generally (my patience tends to be limited! ) If the information around the experience makes it seem worthwhile I will accept.
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1 hour ago, InnerCity Elf said:
It wasn't actually thoughts but a song that immediately populated my mind,
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I don't like your review (fashion ;)) business, Mister,
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And I thank you for those items that you sent me, ha ha ha ha
The monkey and the prim (plywood;)) violin,..."
I don't like it. I also disregard Amazon "Vine program" feedbacks (which, at least, are marked as such - but I'm under no illusion that there aren't tons of unmarked bought reviews, mind you). I've seen some shady review manipulation tactics even on Etsy lately. It destroys trust in and the want to buy on marketplaces, if not even marketplaces to some degree.
"Rewarding" past/loyal customers with rebate codes, after they already bought and reviewed something, is another thing, though, and fine by me, but what you're describing, no, don't like that, and would prefer if it expressly wasn't allowed on the SL marketplace.
oooh Leonard... swoons
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10 hours ago, Nalates Urriah said:
The default system avatar (Ruth/Roth) has unique properties. It is the only 'thing" in SL that has layers. All other prims can only ever have one texture per face (aka surface). Basically, a cube can have only one texture per side (face). The avatar, however, is rendered by a unique rendering pipeline that handles layers. We can stack textures so skin and tats look as we would expect.
Originally the skin, tat, shirt, etc layers all required their own texture which the viewer baked into a composite. Back then your viewer would have to download all the textures used in everyone's clothes. Your viewer would have to bake ALL those textures to render all the avatars.
As the Internet's network and computers advanced there came to be better ways. The Lab built SSB... Server-Side-Baking. A server at the Lab would get a list of what you were wearing and bake all the textures into a composite and then send you and everyone that could see you the composite. This reduced the load on the viewer and reduced the amount of texture data that had to be downloaded, saving the Lab a load of bandwidth and improving viewer render speed.
Then we made mesh bodies. We put alpha layers on the default system avatar to hide it. We used appliers to place skin, tats, shirts, etc on multiple onionskin layers (think Russian Nested Dolls) of the bodies. So once again everyone was downloading the all textures needed to render avatars they could see.
The Lab decided to repeat the SSB thing to improve performance once again. They upgraded SSB to BOM. As part of the upgrade they revised the avatar render pipeline. As an improvement they decided that an alpha layer would not be used to hide the default system avatar. Instead the render engine would just not render the default avatar when a BOM item was attached (Wulfie's 'appropriate parts). If an alpha layer is added to hide the whole avatar we see red, yellow, etc warning textures on the default avatar. Alpha layers that are part opaque and part transparent render in BOM to hide parts of the bodies so we can hide the mesh body to avoid poke through.
Said another way... wear a mesh body and set it to use BOM and the render pipeline stops rendering the default avatar, no alpha layer required. Alpha layers can then be used to hide the mesh body.
Thank you Nalates.
What I still don't understand is how this related to my unsightly gaps... in between sections of alpha cuts the Maitreya body has in its mesh linkset... as was visible in my photos I think?
Who here has English has their second language?
in General Discussion Forum
Posted
German is my first language, I live in the UK.
French is the third language I learned (enough to have a simple conversation).
I also have some knowledge of Italian and Spanish.