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Darkraven Danick

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Everything posted by Darkraven Danick

  1. Voted. but it's HISTORICAL problem, which started so long ago, but linden doesn't even care a bit to fix it? I just don't understand. if you ban someone, all your in-world object "refuse service" to that person. why, a magic box also owned by you, can't do that?
  2. There's a guy I suspect he might be using copybot, but I don't have strong evidence to repot him yet. What I can do so far is to ban him and (hopefully) he won't be able to buy anything from me. But it seems that he still can buy my products on marcketplace and my magic boxes still deliever items to him.... which bugs me a lot.... Is there any one know how to get him "banned from all objects owned by me, so that he can not buy anything from me anymore? thanks
  3. Mudbox? okay I see~ depends on which one is more useful and worth buying I'll choose one thanks for the advice~
  4. wait......photoshop can do that directly? Owo I may be retarded and be still using CS2, so........ (CS5 is too expensive, gotta think carefully before purchase.....>.>)
  5. yes, I'd have to say the current tool/software is a bit lame, which waste me too much time when trying to draft out the texture on the sculpture and then import it to graphics softwares like PS for doing further edit... I was wondering if there's better texture tools around which allows me to draw the texture directly on the sculpture, without doing too much post-edit on it? pleassssse? :3
  6. sorry didn't see that >.> texture upload issue wasn't there before last update so I guess it's new....... guess just not that new anyway...... stumble issue though, I know it's not new but seems like nobody cares and not being fix for a really long time, I wondering what they are doing.... =.=
  7. well, at least it didn't happen to me when I am using pheonix. I doubt it is simply a network issue........ but..... really, nobody experience the same bug as mine? +.+
  8. okay a few possible bugs to report and hope there's a Linden around that can notice and fix them~ . image upload issue: seems to be happening to latest SL2.0, when I try to upload image it keeps telling me that "filed to upload image, please try it later" but my L$ was silently charged and the image was there in the next time I log in. this keeps me double-upload images lately and waste me a lot of L$ that I shouldn't have to. I hope it is just me, but if it really is a bug, somebody please fix it ASAP . flying for a short distance and then soft-landing, there's a chance that your avatar will walked back to it's departure position. this happened on SL2 many update versions ago, probabliy start from 2.6 update, and I still haven't seen anyone doing anything to fix it.... or it is just happened to me.....? =.=
  9. so that's the little trick not sure how to do the same thing in Maya yet, but I'll go grab a blender and see where to start with :3 thanks a lot for telling me.  <3
  10. I already know how to use Maya to build sculptures with perfect sharp geometric edges, but only for a single object. hmm yup, I wasn't believe it's possible, but then I saw people using only 1 prim sculpture to build those fense and stuff, with correct texture and sharp geometric edges... if someone already know the way to do so, but don't want to let the kitty out of the bag, can you at least tell me what kind of software/plugin/tools you are using to make it happen? pleeeeeeease?
  11. hmm yup I am assuming it's the energy issue... but the for loop is just 4 lines, costs 40 EN in each time's loop at most. it shouldn't act that poor.......there might be something I missed behind, I'll go over the whole script and check it again...
  12. they do should change due to the index change, i.e. something like: posA = llDetectedPos(i); keyA = llDetectedKey(i); Force calculated by the pos between A and B then apply push on keyA with Force......... however, so far as I see, it apply the push only on 1 avatar each time, and when it push the avatar some distance away, it start to push another avatar nearby. I do set the llSensorRepeat as 90 meter pi and when I put a llSay to detect the UUID, it do give me correct UUID for all avatars it senses in the loop. the only thing no working correctly in the loop is the push ........=.=
  13. it is a POSEUDO CODE..... =w= if you think I don't even know a for loop or while / do while loop and need people to explain to me, you are humilating my IQ... and the code in LSL function alread work, but only on a single avatar. I just need it to work on every avatar it detected....\ and the force parameter is exactly like what's mentioned in the previous code, I just omit them cause I don't want to repeat it again and again
  14. I hate to say, but.... I AM doing it exactly the same way, but it doesn't seems like working......... >.> I don't understand what's going on .............. sensor(integer d_num){ Loop: i from 0 to d_num { Key = llDetectedKey(i); *........code omitted ...... * llPushObject(Key,force,<0,0,0>,FALSE); } }
  15. eeek sorry for bugging once again, but... when I use a llSensorRepeat and a loop in the sensor, trying to apply push to all target it senses, but the codes doesn't work well, in fact it always only apply push to the nearest target, and ignoring the otheres. is there any away to make it serve a muilt-target sense and push in parallel? thanks
  16. ah, working much better now, thanks! still a bit glitch since it sucks my object in and then push it away, but I'll try to fix that myself. again thanks a lot :3
  17. the object that apply the push is an attachment whearing on my own avatar. and it's suppose to bring a push to any physical object but I tried both of the following codes, non of them works.......I wonder what's wrong with the code >.< vector force = (posA - posB) * llPow(llVecDist(llGetPos(),posB),3); llPushObject(uuid,force*1000, force*1000,TRUE); vector force = llVecNorm( posB - posA) ; llPushObject(uuid,force*1000, force*1000,TRUE); PS: I can't say it's totally not working, but only when it's rezzed in-world, and it's puling objects like a whirlpool, rather than sucking objects inside....
  18. hi there~ hmm I am working on a script that apply a push to and object, from position_A towards position_B. I know that I can calculate the force via a llRotBetween(POSA, POSB) but I kinda had a hard time trying to figure out the correct equation that works. anyone who had build something similar before? please give me some hint, thanks
  19. well so far as I see, when I test it with my beta tester, the first time I log in, my height is in the correct position, but after 1 time's teleport, things start to go wrong and I'll need to change shape to fix that bug >.<" but anyway... I do manage to move all parts in lower body a bit higher so it looks "above ground" in other's viewer... except in my own viewer my av look like floating above ground... >.> if there's any way my avatar can refresh it's shape after TPing, all problems will be sloved. but it doesn't seems like there's any way to do it automatically, not via a script, at least....
  20. okay change my question... using walk, stand AO to make my avatar's leg in the right place. but there's even more problems. in my own viewer, my avatar's foot placed in the right position, right above the ground. but in other's viewer, the foot part went into the ground, about 2 meter I guess... and I need to change my shape once until others can see my avatar stand in the correct height.. odd... >.< anyone experienced the same bug and can you tell me what to do to make it right? thanks
  21. Working on deformation to create a macro avatar. I manage to make every joint fits perfectly, however, when my avatar is standing on the ground, it keeps "kneeling" since the hip position is low and other parts are longer than usual.... I know I should move the hip position higher but there doesn't seems like any way to deform the hip.... wondering if anyone around that can tell me how to fix this? thanks PS: I also try using a looping animation to push the avatar's hip into 3 times higher... but it "kneels" in the middle of air.... >.<" but I don't want to cancel the standing animation etc....
  22. problem sloved. anyone who read this line please stop replying thanks.
  23. I already tried the email contact. no response neither. you are not taking sides, then what's that sarcastic words? because it's nothing to do with them, people can just keep trolling? Oh yes you guys surely are rich, you must have a really BIG bussines out there, and a few bucks does not mean anything to you. so you can look down on others huh. I sure will compose an AR when I think I have been wait long enough. we'll see.
  24. it's not hippo and I don't even know what rental system is that... >.>" and it doesn't seems like there's anything like automatic group joiner, it doesn't seems like the system even cares about group joining...
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