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Joshooah Lovenkraft

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Posts posted by Joshooah Lovenkraft

  1.  


    Kaimi Kyomoon wrote:

    I went to the thread at that other place looking for Mari's Monday pictures and found a link to here! Now I have to spend my morning making a cool new forum pic, figuring out how to get it installed etc. And I was planning to get some serious work done on my serious new computer. But oh well.

    It's great to see everyone.

    I'm so glad you finally got a new computer Kaimi!  I saw that you had in few other places.  Suella did a nice little post on how make a badge in this thread.  I haven't gotten around to it and getting the size right as far as I read can be a bit tricky.

     

  2. The proper dimensions for profile pics can vary depending on which viewer you're using.  You can see the proper dimensions for textures based on use at this page.  It can be a bit tricky as each type of picture can have different dimensions and aspect ratios.

    Textures

    • Aspect ratios of profile, place, etc. pictures — all of these were measured at UI size (Edit menu > Preferences > General tab > UI Size) = 1.000:

    1.x Series Viewers

    (official Viewer up to 1.23.5, most Third Party Viewers)

    • Search > All for "Classifieds", "People", and "Places" - 4:3 (256x192 pixels)
    • Search > Places and Classified tabs - ~7:5 (398x282 pixels)
    • Search > Land tab - ~7:5 (358x252 pixels)
    • Profile > 2nd Life tab - ~4:3 (178x133 pixels)
    • Profile > Picks tab - 16:9 (288x162 pixels)
    • Profile > 1st Life tab - 1:1 (133x133 pixels)
    • Profile > Classifieds tab - ~3:2 (206x137 pixels)
    • Profile > Web tab - 1:1 (400x400 pixels)
      • A scrollbar uses 15 pixels on the right-hand side.
    • About Land > Options tab - ~3:2 (178x117 pixels)
    • Group Information > General tab's "Group Insignia" - 1:1 (126x126 pixels)

    2.x Series Viewers

    • Search > Classifieds thumbnail - 4:3 (60x45 pixels)
    • Search > Classifieds expanded - ~4:3 (252x188 pixels)
    • Search > Classifieds expanded > Details - 17:7 (272x112 pixels)
    • Search > People - 4:3 (188x141 pixels)
    • Search > Destination Guide thumbnail - ~4:3 (45x34 pixels)
    • Search > Destination Guide expanded - 5:3 (250x150 pixels)
    • Profile > 2nd Life tab - ~1:1 (100x99 pixels)
    • Profile > Picks thumbnail - 8:5 (88x55 pixels)
    • Profile > Pick expanded - ~5:3 (285x172 pixels)
    • About Land > Options tab - ~20:13 (193x125 pixels)
    • Places > More information - ~11:7 (272x173 pixels)

    All Viewers

    • Maximum texture size - 1024x1024 pixels
      • All Second Life textures are constrained to powers of 2 (e.g., 128, 256, 512).
      • Some textures inworld have a resolution as high as 2048x2048; this is due to a previous limit that was higher.
      • We strongly recommend you use as small textures as possible because larger ones consume more memory and take substantially longer to load.
    • Like 1
  3. From the Advanced Menu > Show Debug Settings, find RenderMaxNodeSize.  The default value should be 8192, and the higher you go the less likely tiny prims will disappear as your view moves away.  A higher RenderVolumeLODFactor tends to help more with preventing sculpts from appearing as blobs as you cam further away from it.

  4. It sounds like the land is being griefed.  You can notify an officer/owner of the land, or if you can identify the object making the noise/particles, you can right click and abuse report the item to Linden Lab.  You can also use these tips to try to identify the source of the sound in order to find its location.  Generally speaking in these griefing incidents, there are multiple objects, but if you see that there are just a few you can mute the item to stop the sound and/or particles.

  5.  


    Lexie Linden wrote:

    I agree.  Unfortunately that is not an available feature.  If it becomes available we will let everyone know!

    Thanks for the clarification Lexie.  It's easy enough for me to scroll past content I don't want to read but I'm sure it would come in handy in some cases.  Hopefully it will be available in the future.

     

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