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Nathan Zetkin

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Blog Comments posted by Nathan Zetkin

  1. If you look at what we have in the Second Life viewer, it is a 2D windowing environment slapped on top of a 3D immersive environment. This is not necessary the best thing but we are all very used to the 2D windowing environment and the SL viewer is a transition to operating in a 3D immersive environment. The trouble starts when your windows start covering up the 3D view. The most annoying thing to me is moving windows around so I can see what is going on in the 3D virtual world while I am scripting, building, changing outfits or doing inventory. The sidebar has gone a great way in removing this problem. I think the build menu is slated to go over next. If you are a builder this is a good thing. The build window always gets in the way of building and has to be moved constantly so you can see what you are doing. Those of you people that are having trouble moving from a 2D windows system to a 3D environment should stop and think about how much windows get in the way and what solutions can be made to fix it. The sidebar is one of those solutions. The sidebar keeps things off to the side and goes away easily with one click when I don't want to see it as opposed to closing/minimizing/moving multiple windows with several time consuming clicks and drags.

  2. I have been using Modo to create meshes for SL and it is a very nice program priced about the same as Photoshop. I have not got to rigging anything yet but it is a very powerful modeling program and I have been able to import models into SL with no problem. Modo is an award winning 3D program and I find it much easier to use than 3D Studio Max or Maya.

    Furthermore I do not think prim building will go away. It didn't when sculpties came around. If anything prim building is being given a new life with editable megaprims. Sculpties may be the ones that will go away with the greater precision of meshes making them better for many things but then again meshes will have a higher upload cost.

    More ways of generating content is a good thing. Content is more than just prims, sculpties and meshes. We are lucky to have rich media and scripting that is not available on other platforms.

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