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Everything posted by Domitan Redenblack
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default { // To propagate an unlimted number of arguments of any type. // Presumed, the separator string isn't used in any source string! state_entry() { list my_list = [1, 2.0, "a string", <1, 2, 3>, <1, 2, 3, 4>, llGetOwner()]; string list_parameter = llDumpList2String(my_list, "|"); // Convert the list to a string llMessageLinked(LINK_THIS, 0, list_parameter, "") } link_message(integer sender_num, integer num, string list_argument, key id) { list re_list = llParseString2List(list_argument, ["|"], []); // Parse the string back to a list } } Doesn't the var re_list end up as a list of strings? Or are the vectors and float and integer preserved types in the new string somehow?
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Sorry, all, no. Let me clarify. I have vendor prims that parcel owners move around. When they are moved or rezzed, they report their location to my net database. I have a HUD to track various things about the vendor prims. What I want is to have a way to "pop in, in front of the vendor" for my sales agents to check on them etc. To do this, I need a point 1-2m in front of a given face of the vendor prim. This location would be determined when the vendor reports in regularly. Simply put: given a flat prim, how do I generate a location x,y,z which is 2m from the center of the given face of the prim?
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BBEdit and TextWrangler plug-ins for LSL ?
Domitan Redenblack replied to Domitan Redenblack's topic in LSL Scripting
I use this LSL lanugage model for TextWrangler/BBEdit http://adammarker.org/shill Was wondering if there are newer ones etc. -
I see there are several, which one is "best" (i.e. most inclusive, colours, features, etc) ty
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Mayalily wrote: I don't know exactly what you mean by standing on the ground, but I have noticed avatars rezzing as a tiny person, and then they grow into a giant, taller than the normal sized avatar. Is that what you mean? It's like Alice in Wonderland or something; small, then giant. That's the best I can describe this. No, this is friends who stand on the ground, but their feet are down in the ground by 6" - 18" or so. One of them was more and had her legs sticking out of the ceiling on the floor below.
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Anyone know the designer or shop for this dress?
Domitan Redenblack replied to Domitan Redenblack's topic in Fashion
Thanks very much! -
Anyone know the designer or shop for this dress?
Domitan Redenblack replied to Domitan Redenblack's topic in Fashion
Valerie, thanks. Very nice. I will pass this on to her. Anyone else with other ideas - much appreciated! -
Anyone know the designer or shop for this dress?
Domitan Redenblack replied to Domitan Redenblack's topic in Fashion
Marianne Little wrote: Sorry... that is a RL picture of a RL dress? This is Second Life. Can't help you there. Wow, good point. This may be RL. Not sure... If it is RL, does anyone know anything close to this in SL? It *is* nice. -
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Sorry, brain damage here. I should have said: Question: The Wiki that Darkie referred to has an example that "asks permission to LINK", yet I have seen no other objects I own "ask permission" first; they just do it. Is there a reason we must ask permission first? We can assume the person owns the "hat" and the "feather" with proper object perms.
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Qie, thanks The "feathers" can be any object really, so "data to form them" might be a bit hard. I really need to look at the cleanest/easiest ways to drag an object from inventory onto the "hat" rezzed on the ground, which then rezzes the "feather" from inventory and positions it, etc. So far I have this much working. Question: The Wiki that Darkie referred to has an example that "asks permission to attach", yet I have seen no other objects I own "ask permission" first; they just do it. Is there a reason we must ask permission first? We can assume the person owns the "hat" and the "feather" with proper object perms. ty
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Rufus Darkfold wrote: ... When you invoke a menu item to change number of feathers (or whatever), it requests attach and linkset permissions, then tells you to drop it when you have rez permissions. Then when it detects it has been dropped, it rezzes new feathers, or removes old ones, and reattaches automatically. Very interesting idea; I will need to play with this a bit, thanks! All - there will be 3rd party "feathers" added to the hat as well, so pre-bundling all the feathers before delivery is not really practical, thanks.