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Domitan Redenblack

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Everything posted by Domitan Redenblack

  1. llParseString2List - anyone have ideas about how to do string splitting into list items regardless of capitalization of the splitting pattern? I assume a loop will be needed to step through the string "manually"....
  2. A friend is making a prim skirt, like a tutu, and had 0.95 tapered cylinders which looked pretty clunky. She has now made the inner surface of the cylinders transparent, and the tutu looks a lot better. Thanks, to all. What other ways might you make a "pleat" in a skirt?
  3. Void Singer wrote: a cylinder textured only on the outside, inside the hollow of one only textured on the hollow Thanks, Void. Cylinder starts with plywood texture... So I select texture of the other surfaces and .... what?
  4. Josh Susanto wrote: I can make a sculpted cylinder infinitely thin, if you like, and it will be visible from both the inside and the outside. In fact, I can do this with practically any shape. Post a UV map and I'll post a version with both an interior and exterior surface in exactly the same spatial position. Thanks.... Sorry, what is a UV map?
  5. How do I get thinner walls in a cylinder? 95% hollow is all that LL seem to allow. Is there a trick for thinner ones? Mega-thins? ty
  6. Hmmm.... It just seems nicer to have menu item that gives them a notecard which automatically opens for them, which they edit then drag back onto item... Unfortunately, "no rename of item" of contents, no "mod date of items" checking of contents, no "name of items added" when changed contents. Very frustrating. Could just read notecard with longest name starting with config, e.g. Config 1 1 1 1 1 1 1 1 1 1 (yuck)
  7. Object gives "config" notecard, you edit it, then drag it back into object; easier than right-click blah blah to newbies. Since the changed event doesn't tell you what was dropped in (thanks LL), then you have to guess/remember which is newest config card.... Seems easy, but you cannot rename "config 1" back to "config", so next time you give, you must give "config 1" to them, etc etc. Any ways to do this better?
  8. I use Cool Viewer ( old one for Macs with IBM cpu chips) Is there a way to fix this? Turn off Physics layers for my OLD viewer?
  9. I am seeing lots of my friends with TWO Hairs on now; one is a ruth, the other is normal hair. They see it too unless they have recent Phoenix or V2. This started a day or two ago. Did LL flip the wrong switch>?
  10. Darkie Minotaur wrote: You have to provide something you can identify the texture with: The name, if the texture is in tzhe object's inventory (of course you can retrieve the name from the inventory) The UUID if the texture is somewhere in SL The problem is not the assigning of the texture, but the getting of the UUID of it - you can't - if the object is no mod - get it with llGetTexture() - if you think about it, it will occure to you why. Yes, I understand Darkie, but: If I make copies of the object, will the UUID change?  I assume not, as the texture "belongs" to LL once you upload it, and inventories and objects simply reference it. Side question: Are textures ever deleted from LL servers? "garbage collected" etc? Again I would think not; perhaps if the texture is not requested in 2+ years they could, I guess.
  11. Darkie Minotaur wrote: use the UUID straight away. Since you don't want the customer to mod the thinggie, I guess yoou provide the textures. Yes, Darkie, thanks. I suspected as much, and I will add some code to set the faces to the texture in the contents. If I make copies of the object, will the UUID change? And thus need to change the script, or make it auto-take the first texture in inventory? btw- It seems strange you can't directly add a texture to a face from contents, but you can with a script. By this, I mean there is no edit-window facility to do this.
  12. More info just now: If I set the object's "Next Owner perms" to "No Mod" then the gray happens, otherwise it is fine for Next Owners. Is this a bug in the LSL interpreter itself? I want the object itself (faces etc) to be no mod *sighs*
  13. Void Singer wrote: see my notes on using llScaleTexture, and llOffsetTexture... this prevents you from needing the uuid of the texture, and any permission related problems form the texture itself or the object it's in. Was using those a while back, but they happen in sequence, so it's ugly. Not keen on that. I have re-uploaded the texture several times, re-assigned it, etc. The texture is on two faces, and only one at a time disappears when you click on the and ShowBusy happens. The other face is still visible until you click it and it runs ShowBusy.
  14. Thanks, all, but... The main texture in my inventory is Full perms for next owner, and always has been. When other owners first rez the object, we all see the texture just fine. It is only when the object is squeezed that the texture disappears and does not come back. (Void, thanks for the notes on the casting)
  15. // Set the object texture to show the whole texture, including "Please click to pay etc" // and set the image darker blue to show busy. myShowBusy( ) { key kCurTexture = llGetTexture(iTouchFace); llSetLinkPrimitiveParamsFast(0, [ PRIM_NAME, sItemName, PRIM_TEXT, sInUseHdr + sItemName + "...\nRight-click to 'Pay' .", gvTitleColor, 1.0, PRIM_TEXTURE, iTouchFace, kCurTexture, <1, 1, 1>, <0,0,0>, 0.0, PRIM_COLOR, iTouchFace, <0.7, 0.8, 1.0>, 1.0 ] ); } // Set the object texture to show the whole texture, including "Please click to pay etc" // and set the image darker blue to show busy. myHideBusy( ) { key kCurTexture = llGetTexture(iTouchFace); llSetLinkPrimitiveParamsFast(0, [ PRIM_NAME, sName + sVersion, PRIM_TEXT, " ", gvTitleColor, 1.0, PRIM_TEXTURE, iTouchFace, kCurTexture, <1, 0.945, 1>, <0,-0.027,0>, 0.0, PRIM_COLOR, iTouchFace, <1, 1, 1>, 1.0 ]); /* */ } When I own the object and click on it, the "oversize" main texture squashes down so you can see the instructions in the top part of it. When done, the texture expands vertically to hide those instructions. This works great for me. BUT, when I pass the object (no mod, COPY, no transfer) to a friend and they rezz it and either of us tries it, the texture disappears completely when the face is clicked, and does not return when done with the interaction. HELP! Please.
  16. Hmmmm For two plus weeks, I have seen the lowest lag in years, but I do not see any lower traffic really; perhaps a bit. But suddenly today, Wham, terrible lag, some of the worst I have ever seen, and my friends complain too. Many textures never rezz, even when opened from inventory "with message: permissions wrong" etc (they are not). Makes me wonder if (a) Linden servers are down or (b) mucked up. Also, voice chat was terrible as well, breaking up and buzzing a lot, etc. Again, I do not see more traffic really, compared to any other weekend recently. Oh, one more thing, lag was terrible even around 4am SLT, which is dead period for traffic.
  17. What I want to do is put a Texture in the contents of an object, and then drag it onto a face *laughs* Or, use the Texture selector window to select from the Contents of the object, not *just* my inventory folders.
  18. Lag was not bad for over 2 weeks, but TODAY ... HORRIBLE! ... Huh? What happened!??? (note: group chat has always remained bad, but now is worse as well)
  19. Yes, I want the texture of the face to live in the contents of the object, not in my inventory. I was hoping there was a way to do this without scripting it.
  20. Ah, sorry. Perhaps wrong forum... The texture was set using the editting tools, Not by a script.
  21. Peewee Musytari wrote: Or are you asking if a script is the only way to texture a prim face? Yes, is a script the only way to get a contents-texture into a face?
  22. Object textures rezz fine for me; I transfer to a friend, and texture does not rezz! I have tried copying and renaming the main texture before giving the object to a friend. The texture itself is full perms in my inventory. When they rezz it, one of the textures from my inventory rezzes fine, the main one stays gray. Any ideas?
  23. Setting a face's texture from contents of object: LSL the only way to do this?
  24. Cerise Sorbet wrote: This is really a building question. Make the object no copy and no modify. Put something in its contents that is no transfer. You cannot remove copy/no-transfer items from no modify objects. [ You can take a copy of the contents but the opriginal will stay in there. ] Thanks, Cerise. The vendor has one script and one notecard in it. If I make the script "next owner: no mod, no transfer" will this do it?
  25. Ciaran Laval wrote: How will they use the vendor if it's no mod? No mod means they can't load anything into it. It vends information from my website.
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