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Hawkeye Hawks

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  1. FWIW for historical purposes: In 2007, pre-MOAP, there was an exploit in Apple's Quicktime that without any user action directed the SL user to a malicious site that was able to steal all of the user's lindens. The exploit was not in the Second Life viewer but was made possible by a glitch in Quicktime. When the glitch was discovered LL recommended that users turn off streaming video in their preferences. http://www.spamfighter.com/News-9506-Second-Life-Exploit-Allows-Hackers-Steal-Linden-Currency-from-Avatars.htm http://cavers.ca/hackers-exploit-flaw-in-apple-quicktime-to-rob-second-life-residents/ To assume that SL users are free from viruses that can affect their SL experience and security is foolish. Just last week Blizzard Entertainment announced that there was a trojan circulating that allowed exploiters to steal players' accounts in World of Warcraft. The trojan was introduced into the player's system either by their browsers that misdirected them to a malicious site for a 3rd party download of a World of Warcraft related download or through a malicious ad. This was a zero-day attack that had persisted for a while before it was discovered. When the trojan was first discovered there was no A/V program that was able to remove the trojan, but within hours of the announcement some A/V programs were able to develop a detection and removal tool that was able to do so. http://www.polygon.com/2014/1/2/5267872/world-of-warcraft-users-warned-of-malware-that-steals-account There is no such thing as 100% security anywhere on the net.
  2. Clearing cache can eliminate some inventory issues.
  3. Some aircraft creators now use a system that allows you to fly over/through full parcells and sims by having a setting that turns the vehicle into a non-physical object. The feature has to be turned off when you take off and land. It's generally called "flight safe feature" or a variant thereof.
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