Spritely, yes, the NDA has been lifted - see the post announcing that at http://blogs.secondlife.com/community/features/blog/2010/09/14/next-steps-for-mesh-import.
Rigging is is attachment based; if you import a mesh with compatible bone weight information, you will be able to use it as an attachment that will animate along with your standard avatar. If you wish, you can use an alpha mask to make your standard avatar invisible, giving a fully mesh-based appearance. It is also possible to use multiple mesh attachments, so for example you could have a mesh jacket or mesh hair that animates along with your mesh body. Specifying different mesh densities (LODs) for different distances is supported.
More documentation is coming soon.