Jump to content

Luther Weymann

Resident
  • Posts

    21
  • Joined

  • Last visited

Reputation

23 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. SETTING THE RECORD STRAIGHT I'm the guilty one. I'm the offender. I violated the rules and received my punishment. I moved from SL Exchange, xStreet Magic Boxes that Ansche Chung had sold to Linden Labs, to the new VMM (Viewer Managed Marketplace) SL Marketplace as soon as it was available. What was that, like 2010-2011? I may or may not have fully read the SL Marketplace rules of engagement the first time I was ready to put products on the SL Market. I certainly have not looked at them since that first day. There is this form you use when setting up market products. From day one, I thought the keywords were keywords for the entire store, just like in the SL search that everyone used to keyword their inworld stores. I used one copy of a prefilled-out form to list all 411 of my products on the SL Marketplace one at a time. Which means each product had all the keywords that referred to all my products. I had no idea whatsoever that I had violated any rules for the past more than a decade. My bad, and I paid the price. I did not know I was doing anything wrong until last week after over a decade of listings. Oh well. I logged in the other day, and my top-selling product was delisted and removed from the inworld inventory list for marketplace listings. I was upset and did not know why anyone would do that. So, being a grumpy 77-year-old retiree, I posted on this forum. And guess what? The next day, over 35 products were delisted. But not randomly. The first product delisted was my top revenue product. The next delisting was #2 best selling, and in order of top selling products, it was from #2 to over 35. In other words, the takedown was a takedown of the top-selling products. They knew what they were doing. Now, let me tell you why I'm setting the record here. My first avatar started on Jan 1, 04. You can read about that in my profile. I've been in SL almost daily since I retired twenty years ago. For the past three years, I've wondered why I remain in SL because I don't do anything anymore but log in, stand in my store, look around, and log off. It's been time to go for years. The delisting of my products just gave me the final reason because I'm way too tired of doing this to relist those products. Am I "butt hurt," as some of the people say? That's a laugh. But to the five people who have sent me hate IMs telling me I was a cheater and they are happy I'm gone and I got what I deserved, you need to grow a conscience, which for some people will never happen. I never intentionally cheated; I just never knew, and I've never taken the time to reread the rules since long ago. I have kept an inworld store since about 2005 (first avatar but still my scripts) because I've never had a month that the revenue did not pay for the tier, and that's why SL sales for me just continued to go on and on with no effort. I have listed all my inworld stores' CasperVendors at L$0, and when the rent runs out in June, I'll close that store. The link is in my profile. Since I sent out a group notice for this, I've given away over 17,000 things, so you are welcome to stop by and help yourself. I'm an old man who has been in SL for twenty years. This kick in the butt to close stores and go do something else has been a long time coming. I SL married some incredible SL women and dated many more, made lots of friends over twenty years, had my stores pay for everything I did since day one, had hundreds of thousands of customers, built castles, sailed yachts on all the SL seas, created massive estates and whole regions, and have nothing to be ashamed of. I've said my final piece here, so that's it for me. I had a great run. Respectfully, Luther Weymann
  2. My SL market is closed after 19 years, including X box, and all products in my store are now set to L$0. Please look in my profile for store location and get some free Prims & Scripts products until June, when the inworld store closes for good. Thank you all for commenting. I am off this forum now.
  3. Thank you for your kind comment. As of today, my SL Market store was closed (I'm just not up to fighting the system anymore), and all 411 products in my inworld store have been set to L$0 price, which will remain in effect until mid-June when the rent runs out. With my first avatar starting in January of 2004 until March of 2008 I wrote over 300 original scripts in SL and gave 100% of them away full perms in my large free store I had on Hamnida across from the NCI South school area. Some were without merit, and some were important, such as the March 2004 texture changer and rezzer. A long time ago, before the records sort of lost their way, I had given away about 350,000 scripts during the peak of SL concurrency. Many of those free scripts went on into the hands of many others to become many current things in SL. Of my nearly twenty years in SL, this is one thing I was most satisfied with.
  4. All of the products that I had on the marketplace had been there for over ten years, actually much longer if you count the X box they used to be in, with listings untouched for most of a decade, creating an average monthly revenue of L$18,655. I guess during that decade, I didn't comply with the rules. So now I have removed all 500 products from the SL Market and will close my store when the rent runs out in six months. No big deal, no one cares; I won't be missed, it's just Second Life.
  5. So the retaliation to my post about having a product deleted was intense today from the Lindens. Obviously, they hated me saying anything, so dozens of my products were immediately removed from the marketplace, and out of the over 500 products I had listed, I have no record of the ones they deleted. Which, of course, is by design. So, after eighteen years from my first avatar of continually selling in Second Life, I'm removing the 90% of the monthly sales revenue from the SL Market and closing my marketplace store today. I will only have an in-world store until the rent expires in six months, and then it's time to say goodbye to being an SL Resident. I won’t be missed.
  6. After selling my Builders Light on the SL Marketplace for at least ten years and having it be my best-selling product, I log in to my SL Marketplace account for the first time in many months and get a message that my best-selling product for a decade has been flagged as "Spam" and removed from the Marketplace. No notice, recourse, or desire to tell me by email. Just removed as Spam. Looking at the vendor texture in my store it says touch menu, blue popup, full light control, on/off, intensity, radius, and color. So that passes for Spam huh? After sixteen years in SL and having it proven over and over to me that they don't really care about us, this really is too much. Nothing quite like Eminent Domain by Big Brother is there?
  7. Everyone seems to have some limit on their ability to solve problems. I’ve found yet another one of my limits. After a great 35-year career in the technical side of the software business which my ego got me to think I was smart, I’m unable to understand exactly what I am supposed to do to make a mesh wall with a doorway that I can walk through. I am at 41 uploaded failed attempts over the last two days, trying every possible combination and trying to understand the wonderful people on the forum trying to help me. At the end of the day, it is just a virtual world, and it’s not so important that I can’t just make the whole wall phantom and move on. We all fail at something. At least this one I can live with. Thank you for trying to help.
  8. Thank you Wulfie and Arton! I've now had a very big "Ohhhh! I learned more about mesh in these two replies than I've discovered on my own in the last year making little mesh objects around my house and store to cut down on my total LI. Now I have some mesh study homework when I get up tomorrow. I'll post up to let you know your kind replies produced some good results.
  9. Why after I set my newly imported mesh from Convex Hull to Prim so I can walk though the wall opening for the door, without having to set the entire mesh to phantom, why after turning it to Prim does the LI count jump from 1 to 35? I am importing as in the attached texture.
  10. Oh, set it to Prim. Geez, after all my attempts how did I miss that? Thank you. Problem solved. - On the Level of Detail tab I accept the default. - On the Physics tab for Step 1 I select High and accept the default for Step 2. - Upload and set mesh object to Prim. - Door can be walked through.
  11. If I am uploading a dae that I have made from three prims, and it’s a wall with an open space for a door in the middle, are there settings in the mesh Upload Model that I can set that will allow the open space for the door to be walked though without the entire wall needing to be phantom? If there are settings in the Upload Model that will allow this, what are they?
  12. Casper customers have no insight into the real-life health of Casper Warden, nor do we know the financial state of the SL part of CasperTech. Some of the best people and companies in SL have left SL for one or both reasons. Some have gotten old, sick, or financially what they sold in SL compared to the time they had to spend on what they were selling was just not worth that time anymore. We don't know. We know that Linden Research is a company capable of blowing maybe fifty million dollars on Sansar and yet still able to have a company worth buying by an investment company who cared to see SL continue. They think SL has value. As a resident of SL, I'm lucky my SL experience got to continue after such a massive Sansar blunder because most companies would have failed after that. So the widely deployed CasperVend and CasperLet systems will continue. For all of us Casper customers that is a far better outcome than having the Andy Enfield experience of selling Hippo Tech only to watch it crumble and die. Congratulations Casper!
  13. I have 1024 diffuse that gets laid over an AO. The 1024x1024 diffuse needs to be tighter, more defined on the AO, so it gets resized to 512x512 times four of those back into 1024. The AO is applied to the prim normally at texture horizontal and vertical 1 and 1 Do you think I should resize the normal and specular the way I did the diffuse before applying them to the prim? Or instead of resizing the normal and specular like I did the diffuse, maybe the following will work. THE QUESTION. Do you think the normal and specular line up precisely with the diffuse if I set the texture x and y on the prim for the normal and specular to 2? And the horizontal and vertical offset to 0.5, which may be the same as the resizing of the 2x2 diffuse?
  14. BUG-228274 Cannot edit Old Listings on Marketplace THIS TICKET IS CLOSED How is this ticket closed when it was opened two days ago and the problem has never been fixed? Who closes a customer ticket and leaves it unfixed?
  15. The product update process for merchants is broken. I have yesterday and today repeatedly tried to update the description for a product and it does not show the update after updating. I have repeatedly correctly refreshed my web browser and tried other web browsers and indeed this process is broken. It does not show the update either in preview or on the market main page. It's not working.
×
×
  • Create New...