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Posts posted by Sabrina Tamerlane
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The suggestion has been accepted, I didn't expect it to be so soon! I think it's not as much a permission issue but rather to have to drop the item on ground.
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Yes why not, if you buy a couple breathing animations you would want to have them in your AO in the less troubling way possible... It is a troubling subject because it already works if you have full permissions...
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I think it is unnecessarily complicated to add poses and animations to an AO HUD so I'd like to have LL make it possible to edit them while attached.
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Thank you for the feedback but this certificate you linked is 1024 bits which is considered insecure, the requirement these days is 2048 bits. I went with a workaround that still uses llRequestSecureURL but only between SL objects.
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It's not me who said that! It's curl:
curl https://simhost-..................agni.secondlife.io:12043/cap/........-....-....-....-..........
curl: (60) SSL certificate problem: CA certificate key too weak
More details here: https://curl.haxx.se/docs/sslcerts.htmlcurl failed to verify the legitimacy of the server and therefore could not
establish a secure connection to it. To learn more about this situation and
how to fix it, please visit the web page mentioned above.So, I have looked on the net and it seems that I need to lower the security level to make it work... Or is it only on my sim? Did anyone else encounter this issue?
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54 minutes ago, November Velde said:
If I could get a proper updated skeleton from SL into Poser, that'd be great.
I've tried getting my SL avatar into Blender then exporting that and importing into Poser, but Poser doesn't seem to see it.
I know I'm doing something wrong but I've yet to find a guide or "how to". I don't have DAZ and am not sure how to edit BVH files.
I used a friend's computer who has Avastar loaded on it, thinking if I could figure it out, I'd get myself a copy. But all the Avastar and even Blender video tutorials are too outdated.
Cheers!
In Blender you need to play with the Presets, to export correctly to Poser, these could work but you might have to tweak them:
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12 hours ago, November Velde said:
Ahh. This is most unfortunate. Thank you for the information.
You can certainly get the Bento skeleton in Blender then export it properly to Poser and then export your animations as BVH.
Alternatively you can make animations with L'Homme or La Femme and then edit the BVH to rename the bones.
Finally if you know how to export your animations to DAZ then you can use my exporter plugin.
None of these possibilities is easy but it's not impossible...
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You can save money by going to the preview grid: http://wiki.secondlife.com/wiki/Preview_Grid
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Yes the fingers are included but there is room for improvement.. Spreading fingers works fine, bending them does not show the exact same move... Perhaps I can make this better later on... I usually leave the hands and head out of my animations because they are better handled by the body/head HUDs...
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@DulceDivaWhile the exporter can use a Bento model it does not need one because it remaps the Genesis bones to Bento, that way you can use the DAZ Animate pre-made sequences with it...
https://posesandattitudes.com/videos/DS4 Anim Exporter.mp4
I'm still not clear whether I should lower the price or sell a downgraded version, however for the time being I will just lower the price.
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I need independent people to try and demo my exporter plugin for DAZ Studio, that makes anims for Second Life. I will offer you the product and will assist you in making it work. If you have specific demands please let me know.
Please contact me in world if you are interested with an IM or a notecard...
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@DulceDivaseeing you struggle made me change my mind and I'm going to greatly reduce the price of my DAZ exporter..hopefully it will be affordable for you and others too. I've spent several hundred hours on it so I hope you understand that I can't make it 100% free...
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48 minutes ago, Chic Aeon said:
Well I heartily disagree with that.
This must be a misunderstanding, I was referring to changing the number of frames...
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1 hour ago, DulceDiva said:
Is there a full tutorial which shows how to make and export a pose in Blender,like start to end? I am not sure how to make the pose last 2 frames ,I am a newbie to this 🤔
Open your BVH in a text editor and see if the number of frames is greater than one. As for tutorials I think any Blender animation tutorial found on youtube or elsewhere should do...
If you want free that's fine but then you have to provide some work on your side...
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Your animation must have at least 2 frames: http://wiki.secondlife.com/wiki/BVH_Reference_Frame
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If they import correctly, yes... For a starter that should do it. Personally I make animations with Poser and DAZ...
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Me? I don't use much Blender so... You can download some files here: http://wiki.secondlife.com/wiki/Project_Bento_Resources_and_Information
However you can use a skeleton you like and then rename the bones to SL ones. It requires some work and it won't be good with any skeleton... You need a T-pose skeleton and not an A-pose. I think a Mixamo skeleton should work... Since you have DAZ don't use Genesis 8 because it is an A-Pose and is quite tricky...
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Well, I have made an exporter for DAZ Studio that I am selling in marketplace... It uses the Genesis 2/3 skeleton and remaps the bones to Second Life. If you want to make animations from Blender without Avastar then you need a Bento skeleton in Blender and then export as BVH I guess...
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54 minutes ago, Fritigern Gothly said:Definitely not, on both counts. Discord is not suited as a database and neither is WP.
Sorry I misread your question...it would work for a list of stations, for a database you need more work...
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4 hours ago, Fritigern Gothly said:
That is a great idea. But can it be posted to from LSL as well?
Like if I want to store the UUID of user Avatar Resident who just touched your prim to name just one example.If you want it to work both ways I think you should look into something like a Discord bot or Wordpress...
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You can create a github account and then you can add any kind of text content you like and see it as raw, here is a random example I picked by searching "pdf":
https://raw.githubusercontent.com/mozilla/pdf.js/master/.travis.yml
This kind of page can be read from LSL, like so:
string url = "https://raw.githubusercontent.com/mozilla/pdf.js/master/.travis.yml" ; key http_request_id ; default { state_entry() { http_request_id = llHTTPRequest(url, [], ""); } http_response(key request_id, integer status, list metadata, string body) { if (request_id == http_request_id) { llOwnerSay(body); } } }
http://wiki.secondlife.com/wiki/LlHTTPRequest
The easiest would be to have your page containing json, you also need to keep the length under 2048... This should work with any site that accepts to display raw text.
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At least 2 of these HUDs can fold: the Maitreya one and the hair one in front where you can see a _ near the x, it means if you click there it will shrink...
Regarding shapes "copyright"
in Animation Forum
Posted
I have recently changed the head and body of one of my alts and I was shocked to see that when I have edited her shape that the old one and the new one would share a lot of common values.... That said I think you should edit the shapes because they are not so great and there is room for improvement, it will add value to your product.