Most of the time my teleporter works great, I sit on the object and away I go to my huds requested destination. However, sometimes I wind up at <0,0,0> usually in sea water. Would it be prudent to have the telporter check the region coordinates and if for some strange reason you are at <0,0,0> to replay the requested teleport vector again, before ejecting you from the prim? Moreover, is this idea feasible in the production environment as opposed to only a theoretical possibility?