The only way i can seem to successfully rig with the max slav plugin without it deforming, is to import the skeleton from max slav really small (scale 1.0) , then scale my model down to fit the tiny skeleton and reset xform, which makes it really hard to work with in max, e.g. you try to zoom in a tiny bit and the whole model vanishes. I read other threads which say to scale it up to a workable size, which works well, apart from when i want to go back and edit my model, some modifiers like edit poly are hard to work with when your models displayed at about 2000% of its size, e.g. welding vertices. Why does the skeleton have to be so small to import to sl properly, and is there a work around? If i try at default scale 40, the model gets deformed when i enable skinning in the sl uploader.