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amorhumanity

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  1. The 2 things that to this day boggle my mind is, #1. Why an easy to use, easy to install, standard language translation system was never put in so as to include all nations peoples as much as possible. #2. Why the Marketplace wasn't made to be mind blowingly intuitive, fast & easier to use, like Amazon. One would of thought, making it easy for people to talk & spend their money, would of been top tier priorities. It was almost as though the Lindens were always attracting so many people, since they were English speaking it was not a big deal for them, & that they spent so little of their own money on the MP, they never felt the struggle of the average user. The inventory system... I don't think any of us have to elaborate on what is going on there lol The mind reels Anyway, well now I know, & am obviously going to have to work with another platform to synchronize what I want. Which is okay... Unity, here I come baby !!!
  2. We can all avoid asking why they would not of spent the Sansar money on that, and move on with our lives. Was it literally called Puppeteering? I would like to find info on it as reference for a follow up email.
  3. Well I tried to make a compelling case for it. I will make use of things as they are a hope one day we are able to see it happen. Thank you for help clarify where things are at.
  4. @Coffee Pancake hmmm... I will sketch it out & submit it to Firestorm for their review & see if it's possible to change that
  5. Goal: Animate the face of an avatar to match real time generated audio answers being spoken. Problem: Synchronizing the audio & facial expressions to continuously match one another Would like to translate points of what would of been a talking face on another platform, then API in translated position points for the face rig to move.
  6. After adding the climate clock web page to a block face, every attempt at auto muting the volume has failed. What do I use to make it so that it never plays a sound during the live stream? This is my latest attempt: default { state_entry() { llAdjustSoundVolume(0.0); } }
  7. It was a dual AO issue... I missed the default AO still being on. Is there a way to close this thread?
  8. I'm not sure how many of us are, but my AO from Vista Animations has started self cancelling out after 15 seconds, even though it was set for 2 minutes per animation with a list of animations to cycle through. After 15 minutes of animating, the avatar goes into default animation slouch mode and curls up the wrists as though they have had a stroke or some sort of neurological malfunction. How do we stop this from happening?
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