I have been guilty of using SL to generate LODs until now so I’m trying to be a better person and make them properly. However I’m having real trouble with my first attempt and I cannot work out how to get the LI down on this flower. It’s one half of a flower and vase so as it stands the whole item would be 3-4 LI I’d guess which seems like way to much for a small ornament. I feel like there must be something fundamentally wrong with my mesh?
This was created as three objects in blender, the leaf, flower and stem. I joined the meshes together and baked the texture to one uv map so this is now one object with one texture. The lowest LOD is butchered down to as few tris as possible while still looking like the same flower but I still can’t get the LI down.
My only other thought is using imposter textures at the lowest LOD but even following the guides here I keep getting errors stopping me uploading so that will need many more head scratching hours.
Can anyone shed any light on why the LI might be so high for so few tris?