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Found 5 results

  1. This seems to be a settings issue. Several months ago, something happened with my account to corrupt settings of some sort and I've been suffering with this problem since. When I'm standing, my hover height is adjusted so that I just touch the floor. No problem. BUT - when I sit on anything, furniture, any type of stationary or animation poseball - just sitting on anything.....my avatar winds up lower than it should be. Way lower - down inside of the furniture. We normally have to tweak our sits, but this is way beyond tweaking. I have to use my hover slider to get myself up to the correct position on a piece of furniture, or out of the floor to the right dancing height on a poseball, etc. THEN I have to re-lower my hover height to the floor when I stand up again. This isn't supposed to happen and it never has before in the almost 9 years I've been in SL. This is a new problem that I don't know how to fix since I don't know what went out of whack. So basically, my "sit" height stopped matching my stand height. Are there any programmers out there who've seen this before and have an idea how it can be fixed? Thanks in advance!
  2. Hello, I'm conducting a survey to investigate and identify core average heights for human (and other humanoid) males, females and non-binary SL avatar characters in Second Life. This information will provide animators a set of target shape heights and bodytypes they can use to optimize their animations. The purpose of the study is to collect descriptive statistics, primarily average heights, for various sample subcategories (primarily the gender and height categories), and this information will help provide animators with a set of target shape heights and bodytypes that they can use to optimize their animations. If you use a human (or humanoid) avatar, please visit the following link to answer 6 short questions. No RL information will be asked, the survey is completely anonymous: https://s.surveyplanet.com/oANLJX9Im I already have some preliminary findings, form an initial sample of 50 participants, and here are some early results: Current total number of participants: 50 Current participant proportional gender distribution: Female: 41% Male: 36% Non-binary: 23% Current participant average heights of females males and non-binaries, in meters (and feet): Female: 1m87 (6′13″) Male: 1m90 (6′24″) Non-binary: 1m90 (6′23″) Current average height (and standard deviation) of all participants: 1.89 (σ=27.42) Current participant weighted* average heights for general height categories of ‘generally short’ height, ‘generally medium’ height and ‘generally very tall’ heights: Generally short: 1m53 (5ft02) Generally medium: 1m92 (6ft29) Generally very tall: 2m27 (7ft44) * Weighted values calculated from proportioning of collapsed categories based on subcategory percentage counts. The above average heights would be considered preliminary target heights for animators to use when creating animations for either short, medium and/or tall avatars. I have set up a figshare.com account that hosts the following information: - A study overview file that describes an overview of the study, which is ongoing. - The current datasat Excel data file for data exported from the surveyplanet.com survey website. - The current data report outlining up-to-date findings from the data set. The SL Study 1 files can be accessed from the following link: https://figshare.com/s/f2b0e6f3872fdff300dc I kept the survey as concise and simple as possible, and specifically avoided asking participants their RL gender. I also acknowledge that contemporary concepts of 'gender' have been simplified for the sake of simplicity, but the study is orientated towards identifying optinal shape and height metrics for animation designers, so only key relevant information that would help animators is being sought in the study.
  3. Hello, I would like to know if there is a minimum and maximum height for female avatars, other than those imposed by the island, to attend adult islands. If so, what would be this height. Thank you for your reply.
  4. My height slider has been at 85 since my noob days and is supposed to be appear as 6'2" or 1.88 meters but the shape editor in the LL viewer says I'm actually 7.08 feet or 2.16 meters tall. So I set out to rescale my avatar to a more normal height close to 6'4" or 1.94 meters. So far, so good. But I have no idea why that height detector thing said something different. So when I looked at the the sliders again in the Firestorm viewer, it tells me something different.... 2.13 meters or 7 feet?! One of them is lying.
  5. I was just wondering with all the land changes that are being made, is there any chance of an increase of the prim ceiling. I enjoy the ability to have the additional prims. However it would be nice to build even 500m-1000m higher. Is there a reason there has not been a change to this limitation or are there any plans to change it in the near future. As someone who enjoys riding bike tracks and roads, I would love to see what builders can create with more space. Thanks!!!
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