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GManB

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Everything posted by GManB

  1. @Wulfie Reanimator I created a cube, selected it in the Physics section of upload but my physics cost did not change (using a different model from the statue above). This model has a LI of 19.5 but a physics cost of 14.5. Using the cube does not change that. Any ideas? Thanks, G
  2. Ok, Thanks for the info on 'Edit Linked'. Read the tutorial and I will experiment some. G
  3. Thanks for the replies. The wiki page got me to understand a lot more about LoD. I am still confused, though, about how LI is computed relative to total number of triangles, LoD (whether auto, manual, or with simpler models), absolute size, .... For example this model I pulled off a public domain website has about 68K triangles, it LI, as you can see is sky high at 116, but LoD are all 14. And the model does not change in appearance as the cam moves away. So, it seems, in this instance, LoD just doesn't work as advertised. I would appreciate pointers or advice on how LI is computed and the contribution of LoD to LI. Thanks, G
  4. #define NewbieAlert ON Just started building models in Maya and the Substance Suite around the beginning of the year. Imported a few in SL and am gradually learning how to create something that looks good and has low LI. However, I know nothing about LoD other than it means Level of Detail (I'm almost certain). It seems from this discussion that LoD is pretty important. I have a couple models, a small wooden jewelry box (LI 3) and a teak stool (LI 13) that fall apart even when cam is just a few meters away unless LoD is set to 4. I have no idea why this is the case. I have other models with very high LI that do not fall apart. So, could someone point me to any documentation or blogs or other where I can learn about LoD? I am especially intrigued about the statements above that indicate LoD can be done manually. G
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