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Roguerie

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Posts posted by Roguerie

  1. 10 hours ago, Marianne Little said:

    Redux have a materials applier to be worn with BoM, so the specular maps can give skins back that effect. This is for the Redux, as stated in this post.

    I have not tried it myself. Maybe you (threadstarter) can ask for the thread to be moved to the subforum for BoM. I think you will find more answers there, and maybe one who is using the updated Redux.

    https://slinkstyle.com/2019/10/23/a-little-update-of-redux/

    Thanks Marianne, I'll check on that and work things out on my own, outside of the forum. I appreciate the help but posting here in general was a mistake for me.

     

  2. 9 hours ago, Nalates Urriah said:

    OMG! Someone is soooo confused...

    You are doing it WRONG. I switch ALM on and off and it has no effect on my BOM body... provided I'm not trying to use materials it looks the pretty much the same. If I am using materials they disappear if ALM is off, but the skin shows. Read the instructions for your body again.

    I suppose it is possible your graphics driver is out of date or a version that does not work with SL. Firestorm has information on their wiki about which drivers work with their viewer. Old Intel graphics systems have to have an older driver.

    Yeah, I guess I am confused and I suppose that is funny to some of you.

    I wore my Slink Redux and the BOM skin seems to show as it should with and without Advanced Lighting Model. My graphic settings are working decent, not having an issue there but I'll consider that next time. I attempted the same process again with the Legacy BOM; that wasn't successful when advanced lighting model was checked but without, it worked. I am not going to attempt to explain further because doing so hasn't been productive at all on my end. According the responses above, I'm either severely confused, not doing right or suffer memory loss.

    I'll figure it out.

  3. 16 minutes ago, Theresa Tennyson said:

    What are you doing and what are you seeing? I'm not saying you're "making something up", but a properly working viewer will not do what you seem to be saying. BOM skins won't appear with ALM off and disappear with ALM on.

    When you're using BOM you need to use system skins and not appliers once BOM is activated. If you bought a "BOM skin" that included an applier that applier is for use when you aren't using BOM. You need to wear the "system skin" that's included to use BOM.

    Also, when you're using BOM you don't need to and in fact can't use the full-body alphas that come with mesh bodies and heads. If your body is invisible that may be what's happening.

     

    I am using the latest firestorm viewer designed for BOM Version 6.3.2. I am using a the BOM Body provided by the mesh body creator (for example: Slink Redux or Legacy). I repeat I am not wearing the Mesh body, I am not wearing the alphas. I removed them, I was able to see the BOM skin on the BOM Body just fine until I turned ALM on. Do you understand what I mean, now ? It just feels that you are assuming I'm not doing it right.

    When I turn ALM on, my body is not invisible. It shows a default skin, not the BOM Skin (I purchased /redelivered from ItGirls, among several)  I am currently wearing on the BOM body without the alphas.

    I'm curious to know if I'll ever able to use materials , perhaps the skin creator can provide several system skin with various degrees of shine/gloss on it.. ? Great but it will still not appear with advanced lighting model turned on. or is that some

  4. 19 minutes ago, Theresa Tennyson said:

    BOM skins don't require ALM off. I always have ALM on and BOM works fine with it.

    How textures work in Second Life: There are three separate textures that might be used on any given part of an object.

    1) The diffuse texture, which is what we traditionally think of as a "texture", which has the colors and transparency for each surface.

    2) The normal map, which describes the texture of a surface.

    3) The specular map, which describes the reflectivity/shinyness of a surface.

    They are handled by completely separate textures - they're not "components" of a single thing.

    Normal maps and specular maps are only usable with ALM on. BOM only applies the diffuse texture, but the normal and specular maps can be applied exactly the same way they are now. You don't have to "turn them off" to use BOM. You can use BOM to set the colors of your skin and a regular applier to set texture and shininess. BOM skins are the "default body skin" - that's the entire reason for the existence of the project. If changing ALM changes the colors of your skin your viewer is broken.

    I specified in my post that I tried/worn 3 different skins, from 3 different creators who are not new to the skin design industry, each BOM skin worn didn't appear on the BOM body & head worn. I am not referring to the default body skins that a lot of mesh bodies naturally provide in the hud.

    Try not to make it seem like I am not making things up, this isn't helping. I'm glad it's showing on your end while using ALM, perhaps you have the default body skins on? I don't know. I know for a fact that a lot of people use ALM, I can't see all the beautiful features when I use BOM. If you don't care for ALM, say that. I'll understand lol but personally I use it all the time, I hang out with a few that have it on all the time because they don't like to look at flat textures.

    BOM is amazing but it also has a mojor pull-back for materials.

    12 minutes ago, Parhelion Palou said:

    By the way, ALM (Advanced Lighting Model) has nothing to do with this other than you need to have ALM on to see materials textures.

    I use materials in almost everything on second life. I didn't say that BOM wasn't working. I stated that I would need to no longer use materials for things such as photography with shine/shadow effect because my BOM Body doesn't appear when ALM is checked.

  5. 11 minutes ago, DilliDallagio said:

    I cannot say for certain about BoM and ALM in general but what I can say is it is a known fact that when using the BoM applier on Altamura bodies, the BoM layer does not support materials effects. Because of that I choose not to use BoM as my avatar "skin" is actually the default avatar skin with shine effects added coupled with an Omega tattoo layer that is materials enabled. Were I to go BoM with my Altamura body, I would lose the material effects that makes the skin unique.

    I have seen new or updated skins with exquisite quality without Advanced Lighting Model turned on but my issue is that you would still other things such as clothing or a hairstyle that is best seen with ALM on, now you'd have to deny yourself that option because paired with your new BOM skin, it's mismatched hell. One requires ALM off, the other is best seen with  ALM on: I really do not look forward to that. I am one of those who like to have things look in order, not mismatched or two-tones whether ALM is being used or not. I'm uncertain it will be implemented and whose responsibility it is (Linden Lab or Creator).

    I see a rush of excitement toward newly released skins and makeups but each time, the lovely item is blank slate or back to default when I check ALM. I really love using my ALM, I wonder how many share my concern or am I making too much of this ?

  6. This is about Bakes on Mesh (BOM) and Advanced Lighting Model. Perhaps this discussion has been brought up before, the search didn't come up for me. Is anyone not bothered by the fact that we can't quite use BOM with Advanced Lighting Model? I'm talking about the fact that I can't use shadows, light effects; I can't increase gloss/shine on the body and the magnificent new BOM skin disappears to show the default body skin. Let's say I'm using Slink HG, the body's default skin work fine but as soon as I attempt to use a skin I purchased from another creator, my skin only shows the default if I switch ALM on for Head and Body.

    Considering the effort skin creators and their customers have put into using textures that only appear on Advanced Lighting Model for a multitude of things such as: high quality photos, looking at a detailed scenery when visiting a beautiful sim, the fine texture of a dress. Those things we can't quite use if ALM is turned off at all times.. are we giving that up? I'm actually surprised to not see anyone mention this or I haven't searched enough.

    Is that something that Linden Lab needs to add or is that a feature that needs to be implemented by the skin creator in order to see it on ALM?

     

  7. Kinda besides the One-on-One conversations with that one friend, I find the voice feature to be annoying specially when used in groups. If there should be any type of disagreement or difference in opinions, people talk over you, interrupt constantly and then it becomes a screaming match (at which point I will leave, I have enough headaches dealing with people offline) as opposed to typing which allows me to clearly express what I meant to "say". so.. yes, I do voice use voice but it's rare and mostly among friends which aren't a lot.

    On 8/22/2019 at 3:10 PM, Alyona Su said:

    They call it "voice", but it's really "Televisions, screaming at kids, being screamed at, burping, farting, disgusting-sounding gum-chewing, health-related labored-breathing, loud-slurping from a glass or straw, chuckling, and anything else that is nasty/annoying/gross/uncalled-for/irritating that you can think of sound-application" Who wouldn't want to listen to all of that by having that feature turned on?

    This!! If you're sick.. for the love of all that is Holy, turn off your audio. Nobody, I mean nobody needs to hear the constant phlegm.. the coughing, the choking, chewing nachos. Come on! That was my last straw.

    • Like 1
  8. 1 hour ago, MaxMare said:

    I have to give TMP ppl credit for amazing advertising campaign, they had big brands promote them (i.e. Blueberry), most top brands started doing clothes for Legacy within a few weeks from release...bare in mind in order to get the kit as a creator you have to give a photo of your self holding a real life government issued ID and ofc sign a contract etc , the most any other brand asked so far was a signature (which is a reasonable request imo)..They achieved something many new brands with great product and intact reputation could not!

    In just a few months ppl went from "ugh TMP, never again, fool me once bla bla" to "omg love it, legacy is the best, worth 5k, have to have it"

    We`ve seen it before tho, Maitreya, Catwa, Genus and now Legacy, they managed to push their product in spite not necessarily being the best choice on the market and in some cases in spite questionable business practices (i.e. TMP lack of updates, pricing and a whole lot of other issues or Maitreya poorly made and inaccessible dev kit)...

    @OptimoMaximoSL default body is used as a frame for creation of any body/head/body part, which means any body should fit SL default head and any head should fit default SL body. If that simple rule is accepted as it should be, no seam would be happening. Creators have zero excuse for their product not fitting properly, clearly some managed a nearly seamless fit and for 5k I would expect as much

    @Roguerie the lack of more layers on Legacy body shouldn`t be a problem assuming their body is "bakes on mesh" ready, that update will allow you to add 49 different layers/textures/alphas on any mesh part (body, head etc), the only limitation are materials for which we will still need either Omega or body/head appliers provided by original brand. I believe Genus opted out on adding more layers as well for the same reason...

    Indeed, they have the best ad machine. Although in my opinion Blueberry holds the Forth because unlike some other creators, she hasn't ditched the other popular mesh bodies just to support Legacy. I actually really like seeing diverse mesh bodies being supported (Maitreya isn't gold for everyone , particularly me), I can only imagine the effort that goes to accommodating each one but I'm grateful for that, for creators who go that extra mile.

    As for BOM, I am going to have to wait for Firestorm to test that out, I simply like the option of no longer having to fight and choose between appliers. Even then, I am really still very fond of Slink and might be my default for awhile and that's where BOM will be most beneficial for me/ Legacy second.

  9. 2 hours ago, Delirium Sorrowsong said:

    *Edited to delete Quote* -- I realized I replied to the wrong post!

    ..................................

    You can change shine on the Advanced Materials Hud, but yes, the skin designers did create their appliers for the wrong layer.  They go on the 2nd layer instead of the 1st.  Whether it was the fault of the dev kit, or the designer, i'm not going to speculate.  But I know Stray Dog did it correctly, and you can apply the Sepcular and Shine from the Edit hud to the skin.  Other than that shine, glow, and tint can be adjusted in the Advanced Materials Editor for any layer.

    Also, re: BoM Slink eliminated the alpha hud ... which makes little sense to me.  Legacy's update to BoM was seamless, didn't even require an update to the body.  Just detach the hud and reattach it, and BooM ... BoM.  I know this is a body we love to hate, and I'm just as annoyed by the lack of transparency as anyone else.  I hope I helped clear up some questions if they weren't already clarified.

    Delirium

    I greatly appreciate your input to clarify why I ran into to the skin gloss/shine issue. Clearly something was missing there .. I can’t say where because it happened with several skins. This is something that Legacy perhaps needs to address in a notice  to all creators.. I’ve experimented material editor and I’ve seen Stray dog’s tutorial so I know what you’re referring to but the confusion is everywhere it seems and it has not been communicated properly somewhere. 

    I don’t get the concept that any time constructive criticism is applied, suddenly we “love to hate” lol, I .. bought this body. I spent decent money on this body. I would love to be able to enjoy my purchase but yes I feel limited. I even made a post on Flickr.. pouring out the excitement I felt when I finally found a skin that fit me for legacy, including proper clothing only to feel absolutely silly because I realized that I couldn’t do this or that.. couldn’t apply this or that due to some error. Who’s responsible for the problem ? I’m not sure. Livehelp was more concerned to dismiss my concerns instead of helping, some creators just don’t reply at all except one and I am not a rude customer. Products designed for the body don’t apply too well.. I can’t use my tats and shine at the same time until it’s fixed. It’s an important aspect, it’s not omega compatible.. So bye bye to those appliers and I’m done asking creators to update (I’ve had some harsh responses, making me feel like I’m a beggar or I’m nagging for suggesting to update or create for legacy). Dismissing important aspects that are lacking for a new very expensive mesh body isn’t “hating”, this constant fawning over Legacy isn’t helping creators nor legacy improve where it’s needed. 

    I like the body too... enough to bleed 5k. it has some issues tho. Damn. Can we be real about this? 

    • Like 1
  10. 7 hours ago, halebore Aeon said:

    Um, on my HUD I can turn up my glossiness right on the body. So they kinda BSed you. Lol. Why would they sell this idea, based on a lie? That is absolutely ridiculous. Like if you want a good body, A hire good CSRs, B lower the cost, and C make it have the same kinda stuff that every other body has, plus more. To me, this is like a downgraded body, with good shape and skin, and well deformers. You still have to use their HUD to apply skins. So really there is no real wow factor about this body at all, it has very basic features. And what you said, you have to look two toned just to have some sort of shine on your body.

    You are right on the money, it smelled a lot like BS. Don't get me wrong, I love shiny stuff so I buy.. but a lot of creators/bloggers, particularly on flickr are hellbent on selling the body as if it's this God-sent thing and it's not. I find it offensive that they've dropped some very good mesh bodies like Slink /Belleza for Legacy. It does have a great shape (for my liking) but cankles.. ugh. It is what it is, I am a masochist so I deserve every bit of this pain.

    If anything.. the silver lining is, it has given me a brand new appreciation for my Slink. They're also one of the first to quickly prepare for BOM. I don't even know what Legacy plans to do about BOM considering how rigid they are with doing things "their own way" aka.. hell.

  11. 11 minutes ago, Resi Pfeffer said:

    I would love an update just for the fact the HUD seizes up almost every day. Nothing works, until i detach, relog and attach it again.
    While i still like the body itself, especially because of the vast amount of clothes, i gave up on maitreya hairs completely. Or did they manage to reduce the renderweight from around 30K to maybe 5K?

    Will there be an update tho.. ? lol that body hasn't updated in forever. I just think only BOM could literally be the only thing to force the creator to do anything at all. Only to avoid losing to other mesh bodies who have been updating and keeping up with SL. I have given up on Maitreya, not just because I feel absolutely generic and boring wearing it (this is personal, not an attack on its other users) but because it's so limiting in options compared to other mesh bodies now with BOM, even more so.  I feel really happy I've moved on a while ago but I'm curious.

    • Like 1
  12. On 8/16/2019 at 8:59 AM, Zeta Vandyke said:

    I bought a legacy body for photography reasons (just reeeeally love the cuvy shape and quality) but that part really sucks yeah. Dont understand why they took this approach.

    Also have a lot of trouble with the nech seam. Dont really get why a body like maitreya can make it virtually disapear but they can not. Maybe I dont understand it enough yet, but it seems you only have a certain amount of default color options provided by them, instead of letting the skin applier of the skin vendor do the job.

    That the negative part for me though, positive is just the amazing looks. On that part, and the way it animates, its way ahead of the other big names in my opinion.

    I read all the warnings about the Legacy TMP body, I also read the few.. rare good reviews. I love shiny things so there.. I took a chance. I don't regret it but I was.. umm pissed. I love all aspects of Second life, particularly fashion and photography. It was a big fail for me to realize that the body  gloss/shine only applies to the default legacy skins. Their CSR did her/his best to convince me that it was the skin creator's job to provide some sort of shine to the body.. that other popular mesh bodies do the same (which is untrue). The only way I can see a creator providing shine that you can increase or decrease at will is via an applier aka taking away the option of applying anything else like tats, body freckles, scars, body hair (if I'm wrong, correct me). So you basically have to choose.. Skin gloss vs Tat, Skin shine vs Freckles.. I was annoyed and I do own other bodies who have made it their priority to provide shine to the ANY skin you decide to wear so you're not forced to walk around looking two-tone because you have to wear a Legacy skin.

    Perhaps if more of you do make a complaint, they may address this but I'm not going to hold my breath.

    Meh.. it is what is is.

    Also, Eva Artemesia (Creator of This Is Wrong)provides some very nice shine that work as tattoo appliers. Those might work out for some of you.

    • Like 3
  13. 18 hours ago, Alyona Su said:

    I always chat with them, it's not always them hitting on you. Though when they do, I often throw it back in their laps: "How does [partnered person's name] feel about this? Will they be there? If they are okay with it then have them IM me and let me know. Or rather, I'll make it easy, I'll just go ahead and IM them right now and ask..."

    Edit your skybox and LOCK IT in place LOL Because been there, done that, not enough fingers and toes on the continent to count how many times.

    Yup.. deleted my skybox, ground cabin so often it’s not funny. I sit there, screaming “ noooo” at my screen. 

  14. On 8/1/2019 at 3:10 AM, elixdude said:

    Also I've tried the demo but there's no way to edit the glossiness and stuff like that when using custom skin?

    I had asked LiveHelp (CSR for the legacy mesh body) for some clarifications on that and the statement was that the shine in the body hud can only be applied to the legacy default skins. I was told by LiveHelp that the skin creators would be the ones to add shine/gloss when wearing that creator’ skin. Usually.. most mesh bodies (at least the very popular ones like Maitreya/slink/Belleza)have an option to increase or decrease shine in any skin you choose to wear however the legacy mesh body is different in how they do things, so I was taken back by that..

    eh, it is what it is. 

  15. I just needed to vent a little bit. I'm not going to name any specific creators as plenty do this, also I'm not here to take business away from anyone (not that I sincerely think my one opinion can affect anybody). I understand that with clothing and with so many diverse mesh bodies out there, we as customers must make good use of our common sense/our fashion smart to utilize the Alpha Hud provided by the mesh body to hide the body parts that stick out through clothing. In this case, a creator is making items with the undress me option (meaning the clothing item reveals a buttock/breast/tummy on purpose when that area is clicked on/touched) and somehow the pelvis or breast area clashes through the clothing, almost as if I'm wearing the wrong body for it but I'm not. When I contacted the CSR, she replied "First of all, **** products are only made for Maitreya. **** made some clothes for other bodies in the past but now she only makes products for Maitreya.If there are problems with the hud or products in the future even when you're wearing Maitreya, try to do re-delivery. If it doesn't help, feel free to contact me again :)".

    I took a bit of an offense to that " First of all", lol almost as if I went out of my way to nag her about mesh bodies the brand isn't advertising for, isn't creating for and absolutely do not reflect in demo and actual products the various bodies showcased (but they do). Yes, yes .. I did try a demo prior to purchasing but at the time I had only owned the Maitreya Lara body and I now wear a different one. Yes, I am wearing the latest version of my current body ( not Maitreya). Yes yes.. the Maitreya Lara body is very popular and has become the standard for a lot of creators out there but this is still not fair, the response was not appropriate. This product was not old and if you are advertising for other mesh bodies besides Maitreya, it's only fair to the paying customer that the item.. fits properly, that they are not forced into a shape they're not comfy with, or perhaps avoid  false advertising if you are not devoted to aiding your customers.

    My frustration will probably fall into the void. It's completely my fault that at the time of purchase, I did not own every single mesh body advertised in the product, to test each mesh body for accuracy and THEN purchase it. Mistakes happen, glitches occur.. however to make a customer feel as if it's their fault for not assuming that the product you are showcasing/advertising for several mesh bodies only fit Maitreya, that isn't okay. I will move on but yeah I needed to vent.

    I am fine.. 🙃

    • Like 3
  16. @Chic Aeon Yeah, most design for maitreya first THEN eh.. others too.

    1 hour ago, Aebleskiver Thibedeau said:

    I don't know to what extent you want to bother, but the Vista Bento hands have alpha cuts to deal with recalcitrant sleeves.  I guess it depends how much you love those outfits, eh? 

    As for the Vista Hands, I have heard awesome reviews for them but I don't think I'm ready to pair my body with 3rd party hands again (requiring buying extra set of skins for those hands, some creators include them/some don't), it was even more of pain like when I did Belleza Freya for a while with slink hands. I do adore those tops but like with everything in life, as much as I'd like to make the most of my old inventory, I know when to stop and maybe it's time to move on. Maybe that creator will reply, maybe she won't cause those items aren't exactly new.. It was a good run while it lasted.

    I just wanted to see if I was doing something wrong, I'm always learning new tricks in this forum and I thought I'd put it out there.

    Thank you all ❤️

  17. 9 hours ago, Skell Dagger said:

    I don't think there's much you can do, except sizing your hands down to the teeny-tiny size that seems to be so prevalent these days (which, yes, will make them non-proportionate), or wearing tops with sleeves that don't partially cover the hands. It could be that the ends of those sleeves aren't rigged correctly (normally I would say that's unlikely, if tops from several designers do the same thing, but you mentioned that you tried only one other designer) so teeny-tiny hand syndrome it may be. I was shocked when I first got the Maitreya body at how small the hands actually were on the default shape, and I've noticed since then that many women in Second Life keep their hands absolutely tiny.

    With any tops that go onto the base of the hand like that - as opposed to stopping at the wrist - you run that risk. I have tops that are rigged correctly there and don't clip through the hands, and tops that don't (this is on all male bodies that I own, as well as the Maitreya body). I'd suggest shopping around and trying demos from multiple creators until you find one who rigs correctly in that area.

    Ah well.. I did attempt the shrinking of the hands to T. Rex proportions (for slink, it still looked decent tho, I mainly keep it a little on the proportionate side when it comes to size cause I do like wrap my fingers around “things”, proportionate is best :P) however, even when scaled to 0 the hands simply don’t fit. Honestly, I had bought those tops around the time I mostly wore Maitreya and haven’t quite figured out which body type I preferred. They fit nicely on Maitreya Lara. The silver lining is that creators are maybe aware of the issue, newer tops with similar tight sleeves around the wrists/hands fit perfectly (even with using the alpha to hide parts) so I’ll invest into new tops. Time for a change, I guess I was so fond of those tops.. they were cute and I bought several of them. I try hard to not shop too much and re-use older items ..

    Thanks for the suggestions ^_^ 

  18. Hi Peeps ^_^ I am having a bit of an issue with my tops made for the Slink HG and Original body: the sleeves (right around the hands) clip through. I tried switching AOs ( From Still AO to Moving AO to disabling all AOs completely ), I've refreshed my avatar huds, loaded on a different top with long sleeves from a different creator and they all clip through the hands (Not the wrist, not the arms which can be easily alpa'ed out ). I emailed one creator as several of her tops do this.. but I feel it may not be an issue on her end but I was desperate for any suggestions I suppose. I am wearing the latesr version of the HG body and I even used a Fixed wrist hud to return my wrist to their original positions but without success as you can see here in this video/Gif below:

    https://gyazo.com/4163c6a93c1f20ad0228bfd03326816e

    Any suggestions? Anyone experiencing this same issue..

  19. 19 hours ago, AyelaNewLife said:

    Expectation:

    a2f3ca8053.png

    Reality:

    4a50357bfa.png

    All three (five, including those offscreen) of your models using colour combos not possible without buying the fatpack? That's a paddlin'.

    Ooh my god.. yes. I thought I was the only one! Literally can't make those combos without buying the entire package. So painful..

  20. 5 minutes ago, Rhonda Huntress said:

    Maybe.  But not really, probably.

    Those credits and L$ spent totals are all saved outside of Linden Lab groups.  In a nut shell, there is a script running that checks if you are a member when you buy something and if so it does whatever it does to its database to keep track of you.  Leaving the group temporarily will most likely NOT trigger that script in any way.  Once you rejoin the group it will continue to act as normal with  all its saved data about you.

    But just to be sure, don't buy anything from that store until you are back in the group again.

     

     

    Aah well I hope you're right lol 'cause I'm an impulsive buyer and it'd be awful if I lost all those accumulated points. Thanks ^_^

  21. This isn't about the group limit although I am truly glad that there is no longer a reduction in the group amount for basic members. My lil bank can't afford premium yet.

    I often leave one or two of my favorite designer/creator groups (temporarily) in order to join another when there is a gift giveaway or a specific sale in another creator group. By doing so, do I lose my linden credits or points accumulated ? I am just curious cause I can't quite tell ?

     

     

     

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