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FalsusMendax

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  1. Hmm that "targetomega" thing. Interesting, I did have that in my boats propeller.
  2. Ah again this thing . likely this invisible thing is coz mesh turned to convex again. Verify your mesh import options. I made a simple cube in blender exported it to dae. And I use that as "fake collision shape" when importing my mesh shape to sl. import separately your real collision shape to sl. Dont forget to use analyze. that should fix this kind of problem,worked for me
  3. Hmm I think I did have this same problem. Otherwise all work but this annoying change to convex, got booted out of me mesh boat. and clicking fixed it . I found out that in my case reason was how I imported mesh shape to SL I made a cube in blender exported it to dae. and used that as collision shape to import me mesh boat to SL also I imported separately me real collision shape for me boat to SL . That fixed it for me.
  4. Hello I am modding Dora Gustafsons moderated world wind. I am testing her moderated wind for speed , but use sun as wind direction. Testing this with Dora's primy sailboat and elementary sail boat script. So far so good, I would but like to improve wind speed to be more like in RL. That is, in the morning weak wind ,late afternoon blow strongest , sun set wind like in the morning, night time blows weakest, that kind of wind speed cycle. Any suggestion how to do it. Me I am no scripter but like to mod stuff.. Sorry for my bad English. Update Sun taking the reins of SL wind. Code looks now like this. //SunWind vector sunWind = llGetSunDirection() windVector = llWind( -llGetPos()); // Wind velocity in region at <0,0,0> float Wspeed = 5.0*llPow( llVecMag( windVector), .333333); // moderated speed Wspeed = llFabs(sunWind.z * Wspeed); // this line added sun controlling moderated SLwind speed, I hope this works. windVector = Wspeed*llVecNorm( sunWind); // moderated wind velocity
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