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Everything posted by ALI131129i
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Tattoo on middle of arm ! HOW ??
ALI131129i replied to ALI131129i's topic in Building and Texturing Forum
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Tattoo on middle of arm ! HOW ??
ALI131129i replied to ALI131129i's topic in Building and Texturing Forum
thanks but thats not helping lol I need some tips how to do it -
yea shape matters , but sometimes skin makes it look much different , at MP who knows which skin is used unless its mentioned. To look exact same you need exact same skin as well
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The UV map of Bodies is like it has two sides of arms , Upper and Lower , If i have to make a tattoo at center of arm so half is at Upper half at Bottom then how I'm gonna do it ? Do I need to cut the texture then place it on both , If yes then how to cut it in photoshop so it fits there ?
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Its pass through but not actually set Phantom
ALI131129i replied to ALI131129i's topic in Building and Texturing Forum
LOL I wish there was a script that can copy all textures i applied on house to new one I'll upload , wait IS THAT POSSIBLE ? -
Its pass through but not actually set Phantom
ALI131129i replied to ALI131129i's topic in Building and Texturing Forum
Rolig is Right , I didn't pay attention while uploading just set the low and lowest to zero then uploaded it. But now i textured every little piece of it and spent hours doing that, I don't wanna upload and texture again -
I uploaded a house model and some parts like wall and floor are pass through (phantom) , but in edit mode phantom is NOT CHECKED. Then why is it phantom , I also noticed the door doesn't let me pass through it even when open , I tried CTRL+ALT+T to see if some invisible thing is blocking my way but no , nothing there and i can't pass through it , Its very weird. Someone explain me whats going on and how i fix it ??
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No no I took that as a project AND that was a challenge for me to boost my skills , I just take an idea and make it my goal. I don't actually want to grief around.
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Oh I figured it out myself , JUST needed to Divide the Pos by Root Rotation . Its True that your Best Teacher is yourself. Thanks anyways guys
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It does push me See i used "llPushobject(llGEtOwner(),)" I'm pushing myself God , It IS POSSIBLE , My script pushes me so my avi hits the target but only if target is in front of me , i can't do calculations so it pushes no matter where target is
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This Scripts pushes the target pretty well , But only if target in infront he gets the hit default { state_entry() { llSensorRepeat("","",AGENT,0.7,PI,0.05); } touch_start(integer total_number) { } attach(key k) { if(k) { llResetScript(); } } sensor(integer n) { vector pos2 = llGetPos(); vector pos = llDetectedPos(0); llMoveToTarget(llVecNorm(pos-pos2)*llGetRot(),0.05);llSleep(0.05); llPushObject(llGetOwner(),<1,0,0>*999999999,<0,0,0>,1); llSleep(0.05);llMoveToTarget(pos2,0.2);llSleep(0.2); llStopMoveToTarget(); } }
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Its possible I seen it someone using it and works pretty well , trying to contact its creator but no response position/rotation calculations are confusing
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Trying to make a bumper that returns the bump when someone bumps me at no-rez no-push zone
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And Rolig I'm not trying to move THAT person back again , I will move myself back after my avi pushes target few meters away.
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You think i didn't know that , I wanna make a pusher that pushes in no-push zone Innula Zenovka
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The pusher needs the direction where it will push my avi to I want to push the person who bumped me , using llPushObject(); Don't want a constant push just push the target few meters and comeback usind llMoveToTarget(PreviousPosition); how will i do that
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I want to make a script that makes me push the person who comes near me , I used llSensorRepeat and set range to 0.7 , But i can't figure out the position/rotation to push, I want my avi to push the person and return back , I need help how to use llPushObject(llGetOwner(), . . .) , Can't find the direction/position of my target. I used llDetectedPos(i) and llGetPos() then llVecNorm to get the normalized vector and then used that as direction but still not working good.
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Thanks All , Great help , And special Thanks to Aquila Kytori for gifs ♥
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I created a simple mesh cube to demonstrate this problem I face when i make mesh objects , I am very new tho Look this screenshot: these two cubes are exact same I just selected one so you can see the hidden part, Why the part i am facing is not visible I can see the inner sides of the cubes
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I tried making a simple pose in blender, I was using a rigged body and in pose mode I moved all parts to make a pose then created keyframe. but when i export it to SL it says the name of bones is wrong , Do i have to name all bones to SL bones ? Then make Animation , If Yes then What names should i use ? If Anyone can give me a Blender file that is ready to make poses then I'll be very thankful ♥
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I tried rigging a simple prim , I made it long in length so it covers the whole arm then rigged it and exported to SL , but what i noticed is that It only moves with shoulder and the prim is not bending with elbow , why ?
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and BTW Using Blogspot to hold lil text then using llHTTPSRequest then filtering the result also works good