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Giz Takeda

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Everything posted by Giz Takeda

  1. Given the BBB has opened embassies on each of the continents, events attended by Abnor mole amongst others where the ambassadors were presented with ceremonial keys etc by the moles you would have to assume this was something considered worthwhile by the lindens. All the BBB have their own standard premium houses.. The headquarters is for the BBB as an association not a special deal for a single person. Whether you choose to join in any of the events or use the travel info etc available at the centre is up to you.
  2. Just my 2c... I like the bowling alley, and it's in theme, but where do you draw the line. Firstly I imagine at least one of your neighbours now has part of their view cut back to your building wall. Second if its allowed for you whats to stop the neighbour with the restricted view thinking , screw you I'll put something similar up, and suddenly you don't have a residential zone any more. I'd love the enforcement to be applied everywhere as mentioned previously, there are some awful monstrosities in places. But on the other hand creativity and your world your imagination are also true.. Personally rather than the extra rental proposed above as its urban why not add a faux-mall or two as the region grows.. That would suit the urban setting, allow community or leisure orientated faux businesses. Bowling alley, swimming baths, as I'm from France petanque outdoor bowls maybe.. again your imagination is the limit. just my thoughts.
  3. one thing I found today.. looking at the boundary between the logs and the vics to the west side of the log continent, ALL unassigned log homes if you click about land have an orange border around the parcel instead of yellow once released. We had speculated about that, but all the vics are mauve lines, haven't looked for campers yet but i'm betting they will be a third colour and so on so its just to designate the type of home it seems. Another oddity is on the world map there are coloured squares you can see. A few red at the top of the row of SSPExx regions on the logs and green purple and blue over on the fantasy. No idea what these mean. However if you TP to some of the unreleased regions then fly up you pass through red squares in the air that don't show on the map, again who knows. All fun guessing though
  4. we use firestorm and can see red orange then yellow squares around the various regions on the world map but unless I'm missing a further tracking method that is only useful on whole sims that are suddenly released , not so much on individual houses on a sim already released.. I've not been doing the GOH thing long but after crossing the entire bellisseria continent by train, car and now horseback looking at it all my reading is they released most of the sub continents without shorelines both inland and along the coast and are only now coming back and adding these along with navigable waterways and sea coasts. ( feel free to correct me if I have this wrong) I was dead lucky and first go with my newly opened premium account landed THE house on the falls at trout falls. But that was because it was announced here trout falls had been released. Three houses further along the waterway was whispering creek and a stunning house on a peninsular jutting out just into the water.. this was orange.. then yellow but without a parcel ID .. my partner tried for it but got houses right the other end of the continent, actually she got,abandoned,then got again the same house 3 times before giving up , we then checked again 2 days later yesterday and its gone.. SO yeah if anyone has a methodology with firestorm or otherwise to track or just work out if a house is actually released, about to be, anything really would be useful. OK just looked at the firestorm region tracker and you can add say SSPEXXXX so am i right that once it changes to an actual name that will just appear in the tracker instead of the reference number? so still that is only useful as an indicator that a whole region is close to being released, not individual houses on an already named sim.
  5. another question then.. orange lines around the boundary at the moment not released, about land shows a parcel ID and protected land as the name.some don't even have a parcel ID so I'd guess further from completion or release.. when that goes yellow is it available immediately? does the parcel name change to the region? blank? just wondering watching plots how you decide exactly at what point it is actually available so then to abandon your current land and have a try. Cause I've seen yellow parcels but with no parcel ID,. Is it different when a region still named SSPE XXX is released rather than extra houses along the edge of an already named parcel? anyone who can lay out a 1,2,3 guide would be handy
  6. we were waiting on whispering creek, there were houses right next to mine on the falls at trout falls but what with the new release and shopping forgot to check for 2 days and bingo released and all taken without a comment here .. oh well.. GOH resumes lol
  7. is there an official thread where lindens or moles announce areas that are about to be released or is it just a case of watching the map and hoping you are online when something becomes available?
  8. well three of us rode a tramcar all the way from red hook to beckwith station then across and down into the log home sub continent . then ALLLLLL the way to the dead end loop at bridle path by the stilts.. why they didn't add a proper walkway or pass to get over the cliffs to the boat rezz zone tho baffles me.. but still a huge number of unrealeased homes along the waters edge etc.. some lovely spots to come.
  9. nice idea.. not just me that thinks a sea view is kind of the point then.. and thanks for all the train related replies.. I'm soon to be ridin the railroad lol
  10. while I remember having a new house with the railway just over the hill.. how does riding the railways work? Is it a public rezz at a station? Timetabled? or do I need to buy a train to rezz at a station much like I would with a boat or aircraft? and how do I find stations beyond flying along the track till i find one?
  11. One thing I simply don't get about almost all locations along the south coast there.. why did the moles put the houses behind high cliff edges so actual sea views are an incredible rarity? Surely half the point of a coastal edge property is a view out across the sea? Maybe its just me? We landed in one of the few in huckleberry run with a direct sea view and after some messing with EEP we have a 24h day cycle with stunning sunrises and sunsets across the water. Just not tempted with being closer to the crossing area only to be behind a hill.
  12. OK one issue solved .. buttons greyed out cause I'm not the owner of the parcel, group doesn't help there, however when my partner who is the owner tries to save a sky setting we get this cannot be saved at this time.. any help welcome just want to set a different sky at 2000m
  13. OK so is this possible or not.. I have all the custom buttons greyed out and trying to drop en EEP setting over the sky at different levels just gives me a no entry sign. so are the linden house lands locked or am I missing something?
  14. AHA so client tunnel endpoint mobility means simply I can have two tunnel entries my end , ie ADSL and 4G and a single exit the other end with simplistically a 'Y' join somewhere along the pipe. My Mac has an option to funnel all traffic over VPN , ie Ethernet and WiFi but I'm pretty sure that means over same ISP just the two actual outputs on the computer. Not sure how it will react if I plug the Ethernet into the 4G and connect to ADSL with the wifi, possibly worth a try
  15. pretty sure as the VPN simply gives the appearance of a fixed ip address , at least as long as the session remains stable and doesn't jump servers , SL just sees the ip address at the end of the tunnel. Yes its in Amsterdam,Moscow,Wherethefukistan or at least appears to be so but as far as I see SL doesn't care where or what the ipv4 address is so long as it doesn't change mid session. If it does bye bye crash out. I think the CGNat with an ipv4 address shared between a mass of users either creates some port pathing issues or SL is reading something weirdly. Probably the oddest thing was that I could log-in anywhere and be rock stable with rezz speeds reflecting the faster 4G speeds. It was only cross region TP that wouldn't work, and even that DID work once in a while so I think something was just getting lost in the CGNat sharing. It didn't work at all stably but the VPN cured it totally by supplying a stable ipv4 address. From what I've read online so far whilst troubleshooting this issue many games hate CGNat and won't run properly or at all and a VPN to circumvent it is the standard solution. SO I can use either ADSL or 4G but I can't aggregate them at all without differing ip's nixing SL. Oh well , so ~I"m faced with making the 4G rock stable with a properly mounted external antenna instead of hanging it out the window while testing and using a VPN with that.. , and setting the ADSL as failover in case it hangs,rather than as a shared WAN. Given I was getting stable 70-90 meg with up to 147 meg (presumably via that magic or aliens) vs the stable but very un-magical 11 meg over ADSL seems like a worthwhile thing to do. That or move somewhere with fiber.
  16. well so far the only thing that works is the free VPN.. works just fine with the 4G , no issues with TP rezzes way faster.. now need to feed both internet sources into the unifi USG router and see how SL copes with the splitting the feed via that.. yeah Ardy I'm getting that it is the ip address change that buggers the connection to SL.. theoretically once I have the USG set up my actual PC will have a fixed IP for a given session allocated from the USG.. but it then shares the connection over the 4G as well as the ADSL. and I have no control over what data it sends whichever way.. soooo although the viewer is going to see a fixed ip address I'm guessing SL servers will see the external ip address so if that changes it will still crash.. the VPN supports split tunneling , but if I understand that correctly then it just means I can send some traffic over the VPN and some direct without the VPN security so I'm not sure that helps me. What I need is a VPN that takes both isp routes simultaneously to same destination ip address .. sigh..nothings ever simple is it.. I did at least make SL work over 4G with a VPN.. that was relatively simple. Had the speed throttled as it was a free one but the point was to make it work.. the rest is still under trial and error..
  17. Yeah I got the DMZ bit.. I can restrict or not anything with the unifi but at the moment I have zero ports blocked or filtered and actually practically no firewall either.. I've set-up a quick free VPN to test, working fine on both MAC and PC with only the ADSL plugged in so I have two things to test with it. First just plug-in 4G Ethernet cable and see if I can teleport with the 4G over VPN. if that works I need to re-enable the dual WAn on the unifi, plug both in and see how the VPN deals with dual connections. I picked one that allows split tunneling so in theory it ought to work but as per usual no absolute guarantee that it won't need further settings. I can set a VPN on the unifi direct but only as a L2TP server so I'd have to find a VPN using that blah blah.. watch this space , I'll report back
  18. Ok I'll try the developer console and run a teleport see what it reports when it fails.. My actual system is all unifi with their security gateway as the router and multiple AP's both wired and wireless to cover my property. the USG has the useful feature in that the second LAN port can be re-configured to a WAN port so you can have two internet sources either shared or one as breakdown backup to the first. The big BUT sadly is so far their software doesn't allow directing particular ports or traffic to a specific choice of connection , or I'd just find what port the TP used and shunt that to ADSL and general stuff to the 4G. But it is ONLY TP that doesn't work, so long as its my last location or in my favorites etc I can login anywhere with absolutely no issues over 4G. Everything else runs fine, no lag issues rezzing obviously way way faster, audio dropouts stop, well mostly, can't find anything not working.Another thing that's weird with SL viewers is the way they seem to refuse any change to the system once booted up. Tested this last night. Using the same Ethernet port I plugged in the adsl logged in TP'd.. no issues, switch the adsl cable for the 4G one , my browser with speed-test, literally anything else I run hesitates a second while the DHCP from the new line allocates an ip address then just carries on but with the new connection at 10x the speed. SL simply sees switching the two cables over as removing the adsl internet and movement freezes more or less instantly, and a minute or so later logged out with no internet. SO what does SL lock onto when booted up on one connection that it flatly refuses to transfer to another viable connection without rebooting again ? more detail on the YOLO DMZ thing please.. and I thought i saw 12060 as port somewhere but not sure. ps just to confuse matters more just logged in with 4G.. TP from ground level to skybox at 2000m on our sim no problem as usual .. TP to Muddy's aaaaaand bloody thing worked first go instantly. Then waited for everything to rezz and tried a TP home and nothing, usual eternal hang then quit. So it CAN work. We all love an intermittent fault of course. The utterly awful state of teleport at the moment anyway also makes it really hard to find out whats due to the connection issues and what is just SL TP being generally broken.
  19. right but i can switch from adsl to 4G by simply unplugging either cable or deactivating one or other ethernet connection and Teleport works 100% with the adsl line which has a fixed ip , but the 4G simply won't teleport. The ip address reported by the 4G seems to be a CGNat address rather than a straight ipv4 address, anyone know if Sl has issues over CGNat?
  20. nobody got a clue? cause this is absolutely down to the 4G or at least a setting on the router. Teleports work 100% over adsl line zero% over 4G
  21. Ok been running Sl forever on an 11meg ADSL connection.. other than its crap slow to load at 11meg it runs with zero issues.. bought a huawei B818 4g router and I'm getting 100-125 meg, fabulous. so I log into Sl with massively improved render times. But teleport won't work.. I can log in to last location anywhere, or any of my favorites, but once there I can't TP anywhere else, just hangs.. once in a while I have managed to TP to my partners mainland linden home , but that's the only address I can find that works and that rarely. The ping is about 26ms on ADSL and about 36ms over the 4G router so barely any difference. SO why won't teleport work? anyone any ideas? am i missing some simple setting on the huawei router ? Running on Macpro myself both natively and via bootcamp, same issue either way and same issue on my partners PC.. As I have two Ethernet connections tried disabling the 4G to TP then plug it in again but that freezes my avatar so i can't move and eventually logs me out as though I lost internet. Appears to me whichever viewer I use it snapshots the system at startup and then won't allow any changes to that setup on the fly. Another example if I want to switch from my line out speakers to a USB headset I have to quit firestorm,change the sound output source, relaunch. otherwise changing it in system prefs does nothing in SL.. same with the Ethernet, the mac takes eth1 in priority and eth2 next.. if I disable 1 to use adsl on 2 , login then TP then re-enable eth1 the SL viewer just takes the switch from ADSL to 4G as though I turned off the ADSL and boots me.. any help will be very welcome.
  22. lol looking for new landlord but the SL link there goes to a gay cruising spot now.. might be time to update
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