Hi!
So I'm fairly new to the whole avatar creation thing, but decided to go ahead and make my own mesh model + textures. Now I'm at the point where I need to rig it to the SL skeleton, but I'm having some trouble figuring out how to do so since the proportions are not perfectly humanoid (namely the position of the head + neck) and the skeleton would need to be deformed to fit it. Especially since I want to rig it with a bento tail and hands...! I also don't know how to create a talkjaw (or even close the jaw since I modeled it with the jaw open...), blinking eyes, twitching ears + the like, so any help and/or advice would be super appreciated!!
In case it helps, the tail, ears, and mane are a separate object.
Here's the model I'm working with:
I honestly don't mind if I have to specifically buy another version of Avastar or something, I just really want this to work ;____;
Thanks!