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nogsmcdogs

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Everything posted by nogsmcdogs

  1. Hi again! I previously posted here having trouble rigging a mesh with a deformed skeleton, which luckily was resolved with some help! I even got the hands working with bento Unfortunately, I now have another issue... The mesh looks fine when left alone and uploaded as is, but if I scale it up at all, it looks like this... I've definitely checked 'Apply Armature Scale' when exporting it with Avastar, so I'm not sure what the problem is. I've tried storing the joint edits before and after scaling it, both failing. Any help with what the issue might be would definitely be appreciated. Thanks!
  2. Oh thank you! I'll definitely take a look at these and see if anything helps!
  3. Yeah I thought as much! I've been trying to edit the SL skeleton to fit the proportions, but whenever I try to rig the mesh to the skeleton the entire mesh deforms kind of hilariously.
  4. Hi! So I'm fairly new to the whole avatar creation thing, but decided to go ahead and make my own mesh model + textures. Now I'm at the point where I need to rig it to the SL skeleton, but I'm having some trouble figuring out how to do so since the proportions are not perfectly humanoid (namely the position of the head + neck) and the skeleton would need to be deformed to fit it. Especially since I want to rig it with a bento tail and hands...! I also don't know how to create a talkjaw (or even close the jaw since I modeled it with the jaw open...), blinking eyes, twitching ears + the like, so any help and/or advice would be super appreciated!! In case it helps, the tail, ears, and mane are a separate object. Here's the model I'm working with: I honestly don't mind if I have to specifically buy another version of Avastar or something, I just really want this to work ;____; Thanks!
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